Swordsman Archive
Thread: Outstanding Bugs
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StGabriel
Wed Mar 17, 2004 8:08 am
#1
Please post all outstanding bugs that are Swordsman/melee related. This entails things that are actually broken (or assumed to be broken) but not things that simply are not working very well.
Example:
-- Knockdown Stacking --
Knockdown incorrectly "stacks". When you apply a knockdown to a target that has already been knocked down they immediately get put into the standing position (even if they are warcry'ed, dizzy'ed, etc.). This makes knockdown hard to use in groups or as a main attack (as you must manually apply each knockdown and see if it works before applying another and cannot use the queue). This is thought to be a relic of the knockdown timers. The assumption is that the code checks the position of the target and updates them to standing if they are timered when it should simply not apply any changes at all if they are timered
Gabe.
Example:
-- Knockdown Stacking --
Knockdown incorrectly "stacks". When you apply a knockdown to a target that has already been knocked down they immediately get put into the standing position (even if they are warcry'ed, dizzy'ed, etc.). This makes knockdown hard to use in groups or as a main attack (as you must manually apply each knockdown and see if it works before applying another and cannot use the queue). This is thought to be a relic of the knockdown timers. The assumption is that the code checks the position of the target and updates them to standing if they are timered when it should simply not apply any changes at all if they are timered
Gabe.
StGabriel
Wed Mar 17, 2004 11:12 am
#2
The purpose of this, by the way, is to make sure that I have covered all the angles before I submit a report to the devs on what are suggested priorities for fixes over the coming future. So if you've got anything, spill it.
StGabe.
StGabe.
Knocturnel68
Wed Mar 17, 2004 2:58 pm
#3
I noticed after my initial knockdown, getting another one to stick was nearly impossible. I also noticed when I knocked down a humanoid NPC who was kneeling into prone, he would not get up, or attack at all and just let me swing away.
MavilDune3333
Wed Mar 17, 2004 3:01 pm
#4
I'm not exactly sure whether it's the corpses on the ground or just the number of the targets, but i've witnessed this numerous times in the Geonosian cave. When I use 2h-area3, the combat queue shows I'm hitting each target for x number of damage. In reality, all the damage is being done to one enemy, allonwing for almost all 1 hit kills.
On a side note, I wouldn't necessarily say that this is a bad thing. ![]()
ChryssSR
Wed Mar 17, 2004 3:03 pm
#5
It's not just KD that has that problem if you stack it, all posture down attacks have that problem.
OrizCore
Wed Mar 17, 2004 4:46 pm
#6
Master Rifleman can shoot a 8.0 speed T21 rifle once a second and at master swordsma/brawler we cant swing a 5.4 speed Power hammer, neither of us get 100 speed
Gimperial666
Wed Mar 17, 2004 5:01 pm
#7
Ok heres a few... i ended up putting em on the lwhanging fruit one but here they are again +some other good ones... youd think their testers would know these...sheeesh
BUNK skill attachments need to go...
Twohanded melee damage
Twohanded melee counter attacks
twohanded melee evasion
SPELLING ERRORS IN CENTER OF BEING EFICIANCY .... im not logged in right now but it says somthing like eficies...
Aoe3's description needs changing... try as you might your never going to blind a darn thing with that attack...
um thats all i can think of right now but im not logged in so ill post more...
Once a game tester always a game tester.... to think i used to get paid 12.00$ an hour to find these... now i pay 15$ a month for it....
BUNK skill attachments need to go...
Twohanded melee damage
Twohanded melee counter attacks
twohanded melee evasion
SPELLING ERRORS IN CENTER OF BEING EFICIANCY .... im not logged in right now but it says somthing like eficies...
Aoe3's description needs changing... try as you might your never going to blind a darn thing with that attack...
um thats all i can think of right now but im not logged in so ill post more...
Once a game tester always a game tester.... to think i used to get paid 12.00$ an hour to find these... now i pay 15$ a month for it....
WarFerret
Thu Mar 18, 2004 4:09 am
#8
In the Center of Being case the word is "efficacy" not "efficiency";
ef·fi·ca·cy ( P )
n.
Power or capacity to produce a desired effect; effectiveness.
On the error side, I don't know whether sweep2 being a slower, more costly and less effective version of areahit2 which you get earlier is a bug or just a design flaw.
ef·fi·ca·cy ( P )
n.
Power or capacity to produce a desired effect; effectiveness.
On the error side, I don't know whether sweep2 being a slower, more costly and less effective version of areahit2 which you get earlier is a bug or just a design flaw.
Zutan
Thu Mar 18, 2004 8:00 am
#9
Knocturnel68 wrote:
I noticed after my initial knockdown, getting another one to stick was nearly impossible.
This is because there is a 30 second timer on KDs, for 30 seconds nobody can apply a new KD to that enemy. It will give you the failed to KD message if you try during that time.
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