Swordsman Archive
Thread: Master Brawler/Swordsman peeps, how are you liking pvp since the patch?
To clarify a bit, hitting knockdown should allow me one or two swings due to the person BEING on the ground and then getting back up, but this is not the case. My knockdown hits, I see them fall, and then the body slides and I'm spammed with "target is too far away" whilst I'm spamming my mind dot and head hit fruitlessly.
I don't think this problem is fixable unless they implement a server-side autofollow/autoattack thing like Asheron's Call 2 has.
I play two accounts and even though I have a ping of about 70ms, I can see a 2000ms lag between the screens. One character starts to move and the other sees it 2 seconds later. On autofollow, the lead character sees the follower behind by about 20m. The follower sees himself as being about 5m behind the leader.
So basically everything you see regarding player movement is 2 seconds behind. You can't hit someone when you're running 2m behind him because as far as the server is concerned, you're really 15m behind him and out of range. The body slides because it had at least 2 seconds of movement in it when it died.
This is some nasty technical issue that I would be frankly amazed if they ever managed to fix. Maybe they should try and find out how AC2 did such a good job. Melee PvP rocked in that game because it actually worked.
The Swordsman knockdown hit is the area attack?
Novice heavy Swordsman.
thx