Swordsman Archive
Thread: Now That Commando's Can Out Damage Any Melee... Melee's Are Kind Of Pointless
when i would group... my whole job was to do a TON of damage... i would run up and spam 2h sword hit 2... but there was a drawback, we had to rush into melee! we had the most dangerous job... and would usualy need someone covering our back... becuase we where in the middle (and most dangerous) part of the fight!
but now that commando's do just as much damage as us (if not more) with there basic attack, there is no real job for melee's anymore! of your guna put together a strike force together for big game hunting, your guna pick a commando over a swordsman any day... they can do the same damage as us, but from ranged! the group doesnt need to baby sit the melee person anymore, they can just get a commando!
and also... when someone is thinking "what profession am i guna pick to do massive damage?" they are guna go for commando, not swordsman! if they dont nurf commando's then swordsman will be a dieing breed...
so stick with your swordsman skill, we will be as rair as jedi someday if somthing is not done... i hope the devs know what they have done! but of corse they never think about what they are doing before they put it in.
oh, and get a new weapon. My new post-patch Power Hammer has 134-594/5.4. Can still kill 8 greater sludge panther with my rock beetle (i am doc and always full enchanced)
Well I can only say that I definately aggree that commando's are way overpoered after the latest patch
My weaponsmith friend makes a commando weapon (don't remember which) that does 450-850 damage at speed 4.9 - immagine a perfect slice on that and then use weaponupgrades for speed and you have a weapon that does 450-850 with a speed that is about 3
In my oppinion rather rediculous to be any other than commando now :/ ![]()
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While commandos are indeed powerful now people forget the downsides of their new toys.
Well their new toy. Far as I'm aware only the flamethrower was really altered.
And the high damage shot on it has to be done around 15m, misses often and has a 15 second reload time.
Which means quite simply if they don't kill in the first hit they're screwed.
I disagree that melees are worthless, I will still outdamage a commando over time assuming an equally resistant monster/player.
-Shi
I haven't noticed commandos having a big problem with misses.
And frankly, if I could pay more credits to do 5x more damage, I'd do it in a second.
I can't tell you how much platinum I spent in EQ buying potions and pumice because the helped so much in PvP. No serious PvP'er is going to turn his nose up at something that would make him win every fight just because it costs a little cash.
Being a commando/swordsman myself, I see it from both sides. Yes, I can do a lot of damage, but I have to be within 16m. This does hurt swordsman, also having to be melee, but you really shouldn't take on a commando one-on-one and expect not to get hurt. You have alot of extra points to spend, unless your pure brawler/melee, which really is not a one-on-one class. You could get a friend to do knockdowns, or suppression fire, then run up and knock the crap outta them. I hit a prone PC with my 2HCS for just as much as flame1, 2900+, instant death. I also am a rifleman, so I can kill them with mind damage just as well using the right tatics. Its really situational. Melee is kinda at the disadvantage in PvP, but there are ways to fix that. You could get a lv15 pet, and let him distract while you close in for the kill. And I do miss alot with my flamethrower, nearly to master, where I won't miss as much. But, wouldn't a master swordsman, with a good power hammer and area attack, kill a bunch of people at once?
I guess the main problem lies in that you should never let a commando within 16m. Thats where the specials come in. And a swordsman needs to be even closer than that. I would get him to use a special on something/somebody else, then run in fast to kill him. Otherwise, just keep moving and pray he misses, then blind him.
okay i mean come on peopledon'twhine that comandos ar so powerful now. there profession was so broken before it wasn't even funny. i for one not being a comando am glad for them. This was a way for the devs to say to them hey sorry that your proffession was so broken and now you are able to do something instead of stan here and do shi damage.
I'm a sword man and really i have not been taken down by a comando yet. and you forget we can do sa **edit** load of damage. and our mind attack rocks. we just need to get our posture dow issue fixed nd ever thing will be fine. so really comando's deserve this they were the worst proffession for the longest time
I see commandos kicking butt all over...on unarmoured opponents.
Those that wear armour usually don't drop so fast and those that actually have heat and blast resists usually waltz on through the 400ish damage they take to smash commandos into the ground.
/shrug. Armour is in-game for a reason...
Also for those who don't know it really is worth checking the range on Lunge 2.
If people abuse the commando too much eventually it will get nerfed back, thats just the way it is. Hopefully the stay fixed, my bro has had one forever and he could never level anything. I just hate the massive rush of people playing it now.
Im sticking with swordsman and i hope there is never a huge rush to be a swordsman. Getting swordsman up is a point of pride.
"Im sticking with swordsman and i hope there is never a huge rush to be a swordsman. Getting swordsman up is a point of pride."
thats never gonna happen...........to many people like the PvP aspect of SWG and Swordsman just isn't a PvP contender...........its always going to be BH and Commandos................well, until we get new weapons and hopefully some new defense..........