Swordsman Archive
Thread: Two new skills
Leap: This attack sends us leaping through the air up to 10 meters ending with an attack. During our flight we are untargeteable , and the opponent must then retarget us when we land. The devs were really working out our pvp issues here , thanks devs.
This is not a joke.
Ok, now that I've got the lying out of the way... I really wish people would clarify whether it's an idea that they are posting or it's something they've read from a dev post, and a link to said post.
Nice Ideas!
However that may require a bit more animation programming than the dev's would want to do... but I really like it!!
That charge idea might be hard. Maybe make it go in a strait line and deal damage to the target. Give it like double ham cost than burst run and the melee hit 2 level damage. (Might be a nice replacement for the standard level 2 melee attacks IMO)
Those two skills in some way similar to the "Dragon Knight" in Final Fantasy (not FFXI). Anyway, they are really good idea and I love the Leap! Hoping they are true and have good animations and sound effect.
the paladin has a charge attack
the barbarian has a leap attack
the assasin has a teleport attack(which didnt quite fit in)
Lymfada
It may not be worth it to you but, master brawler.... all the lunge 2 attacks do a 15m knockdown. This knockdown doesn't happen as much sence the patch but it does help those kiters. It's always funny when you're hideing behind a wall and someone trys to get an angle on you and you knock them down. It freaks them out. Can't recomend master brawler for the other skills, maybe intimidate 2 but that's about it.
-Joto'Sai