Swordsman Archive

Thread: Two new skills

S0rrow
Mon Sep 08, 2003 1:57 pm
#1

Charge: This attack allows us to burst run over a short distance of 20-25 meters and end with an attack. This new skill really helps us close the distance on those kiters in pvp.

Leap: This attack sends us leaping through the air up to 10 meters ending with an attack. During our flight we are untargeteable , and the opponent must then retarget us when we land. The devs were really working out our pvp issues here , thanks devs.
Morath360
Mon Sep 08, 2003 2:27 pm
#2

Is this true? Im at work. Someone tell me this is not a joke...



----------------------------------------------------

"In space all warriors are cold warriors.."


Morath {WRATH} MBH MD
Kahless {WRATH} Light Jedi Knight
Itren
Mon Sep 08, 2003 2:34 pm
#3

This is not a joke.




Ok, now that I've got the lying out of the way... I really wish people would clarify whether it's an idea that they are posting or it's something they've read from a dev post, and a link to said post.




~~~~~~~~~~~~~~~~~~~~~~~
** Rivenmoor Landing **
** 5764, 115, Dantooine **
~~~~~~~~~~~~~~~~~~~~~~~
Chrono713
Mon Sep 08, 2003 3:44 pm
#4

sounds made up, but I hope its true.
S0rrow
Mon Sep 08, 2003 5:39 pm
#5

sorry, i didnt mean for it to seem real, i thought it was obvious these were just my ideas. you like?
Chaed_Arelk
Mon Sep 08, 2003 5:49 pm
#6

Nice Ideas!


However that may require a bit more animation programming than the dev's would want to do... but I really like it!!


That charge idea might be hard. Maybe make it go in a strait line and deal damage to the target. Give it like double ham cost than burst run and the melee hit 2 level damage. (Might be a nice replacement for the standard level 2 melee attacks IMO)




Eain Rathair
~ Master of Melee ~
~ Warrior, Guardian, Friend ~
Peace is a lie, there is only Passion. Through Passion, I gain Strength.
Through Strength, I gain Victory. Through Victory, my chains are broken.

The Force shall set me free.


cloris
Tue Sep 09, 2003 3:19 am
#7

Those two skills in some way similar to the "Dragon Knight" in Final Fantasy (not FFXI). Anyway, they are really good idea and I love the Leap! Hoping they are true and have good animations and sound effect.




Master Swordsman
Master CH / Medic /Carbine Specialist
Witter
Tue Sep 09, 2003 7:21 am
#8

ok now the burst thing might be kinda cool, but as far as the leap thing goes my guess is that that would be more of a jedi specific skill rather than our 2h swordsman class. Not that it wouldn't be cool to have and help us out a lot but we would have to be jumping quite a bit of distance which seems only to me to be tangible by the aid of a "force" jump. just my opinion not trying to get anyone down or anything here.
S0rrow
Tue Sep 09, 2003 3:01 pm
#9

I got the ideas fron Diablo 2

the paladin has a charge attack
the barbarian has a leap attack
the assasin has a teleport attack(which didnt quite fit in)
Lymfada
Tue Sep 09, 2003 5:07 pm
#10

To be honest if in our sword tree we were given a faster normal run it would solve most of the issues (my opinion) as we would be able to catch kiters without burst, now im not talking about a big increase but enough that allows a kiter to deal damage and us to be able to run them down

Lymfada
Vodo-Kai
Wed Sep 10, 2003 8:42 am
#11

It may not be worth it to you but, master brawler.... all the lunge 2 attacks do a 15m knockdown. This knockdown doesn't happen as much sence the patch but it does help those kiters. It's always funny when you're hideing behind a wall and someone trys to get an angle on you and you knock them down. It freaks them out. Can't recomend master brawler for the other skills, maybe intimidate 2 but that's about it.



-Joto'Sai




FVFVFVFVJoto'SaiCrimson Phoenix Ace
VFVFVFVF[=='=||]=JEDI===========>

FVFVFVFVVodo'KaiSmuggler's Alliance Pilot
VFVFVFVFMaster Smuggler | Master Weaponsmith 12pt
Vodo's Illicit Goods | 764 -5590 Talus | A Sai Industries Product


_Outlaw_
Wed Sep 10, 2003 9:09 am
#12

The charge or bash type idea is great. Of course, the devs here have a way of reinventing the wheel. This is why they have so many issues with the balance and mechanics of the game and the simpliest things such as this are not or will not be implemented. It's fine to develop something brand new like HAM, but that is if you have the time to actually test it......
Page 1 of 1
Previous Next