Swordsman Archive
Thread: Melee Defense based Template?
I had a few questions on a little experiment i'm trying, I was wondering if anyone had any input on the matter. I'm going to master swordsman, (gettin' there) And I also want to master the defensive line from the other 3 melee classes. And I have enough skill points left over to dabble in medic so that I canwield Stim-c's withdecent effectiveness. I've also got an enhanced shirt under my armor to boost my melee defense, and I was thinking about joining up with a squad leader as well to boost that further. Will I be unstoppable? WIll I be the same? Will I catch fire? I'm not sure yet... But If anybody has tried this, lemme know. I'm curious.
I have tried this with the following template:
Master Swordsman
Pikeman 0/0/4/0
Fencer (either 4/4/0/0/ or 0/4/4/0 depending on whether you like melee defense or defense vs xxx)
TKA (either 0/3/0/0 or 0/0/0/4 depending on same above)
What I found was that the extra state defenses helped a little but not so much as to be worth all those points, Lets face it, I can overcome a positional change pretty quick just by hitting the /stand key. And the melee defense was about the same. Noticeable but just barely.
The biggest problem to this startegy is that it is WAY cheaper to get some medic skills and heal the damage yourself vs protecting yourself with some defense adds.
With the new melee defense bonuses on the way this may no longer be true though since they are pretty significant. We'll have to see when it hits the real world.
The duel was on the live Server, I believe my Def vrs KD is 65, Im master brawerl/swords and 0/2/0/0 in fencer(that line has +40 vrs KD in it, soon to be +50 if you create a char on the test server and look at that line).
If I can pretty much Own a TKA Master right now with +65, I belive I worked it out based on test server numbes and my def vrs KD will be 115 (some pikeman line, some TKA line). You stick intim2, put on some nice vrs kinetic armor and remove the TKA KD(with a +115 vrs KD you should be really tough to KD) TKA are owned pretty hard just bleed + spamp mind hit, use your own KD and warcry. This guy I dueled was mind buffed with muon too.
The Kimo fight(on live server)was me and a ranged and since Kimo are 100% vrs ranged I believe he didnt do anything. I spamed heals after I stuck intim2 and went beserk2 armed with a PH and it was down to 20% before I dropped. Probably switching to fencer really quick to blind him would have worked out well, before switching back to 2 handed PH, I'll try that next time and report.
If you look on TC you can see the significant meele changes going into effect very shortly, I've picked up 0/2/0/0 from fencer for the vrs KD. I dueled a master TKA a few days ago and defeated him, he only got 1 KD on me and when the changes go into effect I'll have an even higher vrs KD.
As far as the defense I can say that I get missed ALOT in battle. Example I was able to tank a full grown Kimoglia to about 20% Solo before going down, I had pixie buff and used self heals but still it did miss me a noticeable amount.
Other mobs depending on their accuracy miss me a lot too, its worth it and will be worth it moreso once the changes on test go live.
Nick, I'm confused about your post
What are your other skills?
This duel and this Kimo fight was all on Test Center?
Sorry - what exactly are the melee changes on TC?