Swordsman Archive
Thread: What Does our specials do in a nut shell?
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Rennai
Wed Jan 21, 2004 5:17 am
#1
I've read the FAQ and specials thread for the swordsman but there's not much information on the swordsman's specials, i've been a pistoleer, TKA, rifleman, carbineer and their FAQs have a summary of what each special does, HAM cost and DMG multiplier. If i've missed it out then i apolgise and hope someone could give me a link to another site or forum thread.
Thanks in advance.
Thanks in advance.
WarFerret
Wed Jan 21, 2004 5:35 am
#2
Basically our offense line gives 2h area hit1/2/3 which is useful for hitting lots of mobs in a small radius (quite handy for taking out torturs say if they're all over you - wouldn't mind trying it in the tusken bunker as well).
Techniques gives you 2h head hit 1/2/3 which are excellent directed attacks to a targets mind pool (it's not uncommon to hit for 3 or 4000 damage to a mob's mind pool in this respect).
Defense gives you a couple of advanced sweeps, which really don't do all that much, posture changes to multiple targets like the area hits, but generally if the mobs are that close to you, why bother ? I'd rather get an extra further/more reliable lunge.
Finesse (combat xp) gives you 2handmindhit 1/2, our DoT (damage over time) attacks - the mind bleeds, against higher level mobs these are outstanding, but against lower level mobs (sharnaffs, torturs etc..) you'll probably have killed the thing before anything ticks.
I really miss swordsman *sniff* gave it up for the holo grind, but I'll be back someday, oh yes, I will be back
Techniques gives you 2h head hit 1/2/3 which are excellent directed attacks to a targets mind pool (it's not uncommon to hit for 3 or 4000 damage to a mob's mind pool in this respect).
Defense gives you a couple of advanced sweeps, which really don't do all that much, posture changes to multiple targets like the area hits, but generally if the mobs are that close to you, why bother ? I'd rather get an extra further/more reliable lunge.
Finesse (combat xp) gives you 2handmindhit 1/2, our DoT (damage over time) attacks - the mind bleeds, against higher level mobs these are outstanding, but against lower level mobs (sharnaffs, torturs etc..) you'll probably have killed the thing before anything ticks.
I really miss swordsman *sniff* gave it up for the holo grind, but I'll be back someday, oh yes, I will be back
Rennai
Wed Jan 21, 2004 10:02 am
#3
Thanks for the reply but so that means we have no broken specials? and mind 2 is more powerful then mind 2? thanks for the replies though
kyratdragoneater
Wed Jan 21, 2004 3:28 pm
#4
do you mean mind 3 being more powerful then mind 2? if so it is
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