Swordsman Archive

Thread: Area Attack 1 or Spin Attack 2 first?

VK-139
Sun Jan 18, 2004 4:39 pm
#1

Which one has higher damage output.?



~~~~~~~~~~~~~~~~~~~~~~~~

VK-One Three-Nine
SWG Beta Tester Since Release
Chosen Chaos. Not just about games, but a lifestyle.
http://ni4nigaming.com/
Rhadamanth
Sun Jan 18, 2004 5:11 pm
#2

i'm not sure, i think there might be a post listing stats for specials, but from my personal experience, spin attack seems to do more damage
Sotaudi
Sun Jan 18, 2004 6:07 pm
#3

I put together the following table from data gathered fromswg.stratics.com and allakhazam.com. According to this table, Spinattack2 will cause more damage (and also has more HAM costs), but Area1 will lower posture.


But the better question is what line do you want to go up first. I would recommend going up Techniques (for speed and Headhits), then Defense (for, well, defense), then Offense (for the additional area attacks). So that means getting Spinattack2 first, unless you have not done the Techniques line yet. Finesse, of course, is combat XP so it will come as you climb.


Attack Dmg Time Hlth Act Mind Effect
/melee2harea1 2 1.5 0.5 1.5 0.5 Area Effect + Lower Posture
/melee2harea2 3 2.0 1 2 1 Area Effect + Lower Posture
/melee2harea3 4 2.5 1.5 2.5 1.5Area Effect + Lower Posture +Dizzy
/melee2hspinattack1 2 1.5 1 1 1.5 Area Effect
/melee2hspinattack2 3 2.5 1.5 2 1.5 Area Effect
/melee2hsweep1 1.5 1.5 0.75 1.5 0.75 Single Target + Lower Posture
/melee2hsweep2 2 2.5 0.5 2.25 1 Area Effect + Lower Posture
/melee2hhit1 2 1.5 0.5 1 0.5 Single Target
/melee2hhit2 3 2 1 1.5 1 Single Target
/melee2hhit3 4 2.5 1.25 2 1.25 Single Target + Dizzy
/melee2hmind1 1.5 1.25 0.5 1 0.5 Mind Pool Bleed
/melee2hmind2 2.5 2 1 1.5 1 Mind Pool Bleed
/melee2hheadhit1 2 1.25 0.5 1 0.5 Targets Mind Pool
/melee2hhead2 3 1.75 1 1.5 1 Targets Mind Pool
/melee2hhead3 4 2.25 1.52 1.5 Targets Mind Pool
/melee2hlunge1 2 1.5 1 0.5 0.5 Extends distance + Posture dwon
/melee2hlunge2 3 2.5 1.5 0.625 0.625 Extends Disatance + Knockdown


Dmg = Damage multiplier for special
Time = Speed multiplier for special
Hlth = Multiplier for health costs
Act = Multiplier for action costs
Mind = Multiplier for mind costs
Effect = Any secondary effects caused by the special




Sotaudi Crestlighter
Master Rifleman / Master Combat Medic
"The Physician's Pain Reference"

Former Professions
Master Doctor | Master Swordsman | Master Brawler
Master Scout | Ranger



Anulan
Mon Jan 19, 2004 10:30 am
#4






Sotaudi wrote:

/melee2hlunge1 2 1.5 1 0.5 0.5 Extends distance + Posture dwon
/melee2hlunge2 3 2.5 1.5 0.625 0.625 Extends Disatance + Knockdown




Does melee2hlunge2 really have a knockdown? I was told by a few Master HS that we have no KD. Please clarify this for me, and also great post!! This helps me alot as a somewhat new HS.



Anluin Vrylon
Master Swordsman; 3.2.0.2 CH; 4.1.1.4 Pikeman; 4.0.4.0 Scout;
Mastered: Scout, Marksman, Medic (1st Holo), Swordsman (2nd Holo)

Gia Morrigan
0.1.1.0 Weaponsmith; 4.4.4.2 Architect; 1.0.0.3 Merchant

Loyal Member of BABE and proud citizen of Babelon.
Erryk
Mon Jan 19, 2004 12:00 pm
#5

Master Heavy sword has no KD. Master Brawler however.....



Erryk - Ranger - Rebel Army Captain
Mastered: Marksman, Scout, Creature Handler, Medic (holo #1), Fencer (holo#2),
Brawler, Smuggler (holo#3), Artisan (holo#4), Entertainer, Image Designer,
Musician, Dancer, Teras Kasi, Swordsman, Carbineer, Pikeman, Rifleman,
Commando, Pistoleer, Squad Leader, Bounty Hunter.

Blackmouse
Mon Jan 19, 2004 12:03 pm
#6






Anulan wrote:





Sotaudi wrote:

/melee2hlunge1 2 1.5 1 0.5 0.5 Extends distance + Posture dwon
/melee2hlunge2 3 2.5 1.5 0.625 0.625 Extends Disatance + Knockdown





Does melee2hlunge2 really have a knockdown? I was told by a few Master HS that we have no KD. Please clarify this for me, and also great post!! This helps me alot as a somewhat new HS.



It's a master brawler ability.



---------------------------------
Kauri:
Master Bounty Hunter, Novice Carabineer
Kauri:
Novice rifleman, Master Combat Medic
Bloodfin:
Master Swordsman, Master Brawler, Teras Kasi Artist
Ethalsar
Tue Jan 20, 2004 8:41 am
#7

Sotaudi's table there is great... I've only one addition, which would be to add to the table the skill box where each ability is granted:


Special Attack ¦ Dam ¦ Time ¦ H ¦ A ¦ M ¦ Effects ¦ Tree

/melee2harea1 ¦ 2 ¦ 1.5 ¦ 0.5 ¦ 1.5 ¦ 0.5 ¦ Area Effect + Lower Posture ¦ Sword Offence I

/melee2harea2 ¦ 3 ¦ 2.0 ¦ 1 ¦ 2 ¦ 1 ¦ Area Effect + Lower Posture ¦ Sword Offence II

/melee2harea3 ¦ 4 ¦ 2.5 ¦ 1.5 ¦ 2.5 ¦ 1.5 ¦ Area Effect + Lower Posture +Dizzy ¦ Sword Offence III

/melee2hspinattack1 ¦ 2 ¦ 1.5 ¦ 1 ¦ 1 ¦ 1.5 ¦ Area Effect ¦ Brawler 2H IV

/melee2hspinattack2 ¦ 3 ¦ 2.5 ¦ 1.5 ¦ 2 ¦ 1.5 ¦ Area Effect ¦ Sword Defence I

/melee2hsweep1 ¦ 1.5 ¦ 1.5 ¦ 0.75 ¦ 1.5 ¦ 0.75 ¦ Single Target + Lower Posture ¦ Brawler 2H III

/melee2hsweep2 ¦ 2 ¦ 2.5 ¦ 0.5 ¦ 2.25 ¦ 1 ¦ Area Effect + Lower Posture ¦ Sword Defence III

/melee2hhit1 ¦ 2 ¦ 1.5 ¦ 0.5 ¦ 1 ¦ 0.5 ¦ Single Target ¦ Brawler 2H I

/melee2hhit2 ¦ 3 ¦ 2 ¦ 1 ¦ 1.5 ¦ 1 ¦ Single Target ¦ Novice Swordsman

/melee2hhit3 ¦ 4 ¦ 2.5 ¦ 1.25 ¦ 2 ¦ 1.25 ¦ Single Target + Dizzy ¦ Master Swordsman

/melee2hmind1 ¦ 1.5 ¦ 1.25 ¦ 0.5 ¦ 1 ¦ 0.5 ¦ Mind Pool Bleed ¦ Sword Finesse I

/melee2hmind2 ¦ 2.5 ¦ 2 ¦ 1 ¦ 1.5 ¦ 1 ¦ Mind Pool Bleed ¦ Sword Finesse IV

/melee2hheadhit1 ¦ 2 ¦ 1.25 ¦ 0.5 ¦ 1 ¦ 0.5 ¦ Targets Mind Pool ¦ Brawler 2H II

/melee2hhead2 ¦ 3 ¦ 1.75 ¦ 1 ¦ 1.5 ¦ 1 ¦ Targets Mind Pool ¦ Sword Techniques I

/melee2hhead3 ¦ 4 ¦ 2.25 ¦ 1.5 ¦ 2 ¦ 1.5 ¦ Targets Mind Pool ¦ Sword Techniques III

/melee2hlunge1 ¦ 2 ¦ 1.5 ¦ 1 ¦ 0.5 ¦ 0.5 ¦ Extends Distance + Posture Down ¦ Novice Brawler

/melee2hlunge2 ¦ 3 ¦ 2.5 ¦ 1.5 ¦ 0.625 ¦ 0.625 ¦ Extends Distance + Knockdown ¦ Master Brawler


One of those things I've printed out and stuck on the wall by my computer!


[Oh, to print out, copy into your favourite word processor and convert into a table with cells identified with the "¦" character.]





Aethal Sar, Weaponsmith. Retired from game - probably missing it already!

Links you may be interested in:
The SWG Links Library; the Doctor hunting list; and a summary of resource stat caps.
Mortos
Wed Jan 21, 2004 5:27 am
#8

Great table. But quick question: Isnt melee2hArea3 in Sword Offence 4, not 3?



Morten the Mon Cal
YGael
Thu Jan 22, 2004 12:53 am
#9

Yes, it's in Offense 4. Offense 3 is all defensive mods. Defense 3 is an offensive skill.


Makes perfect 'SOE sense' right?


Luthoi

Swordswook Ranger



-------------=[ Luthoi ]=-------------
--------=[ Wookiee Brute Squad ]=---------
-----------=[ © Leicca ]=------------

Page 1 of 1
Previous Next