Swordsman Archive
Thread: Area Attack 1 or Spin Attack 2 first?
I put together the following table from data gathered fromswg.stratics.com and allakhazam.com. According to this table, Spinattack2 will cause more damage (and also has more HAM costs), but Area1 will lower posture.
But the better question is what line do you want to go up first. I would recommend going up Techniques (for speed and Headhits), then Defense (for, well, defense), then Offense (for the additional area attacks). So that means getting Spinattack2 first, unless you have not done the Techniques line yet. Finesse, of course, is combat XP so it will come as you climb.
Attack Dmg Time Hlth Act Mind Effect
/melee2harea1 2 1.5 0.5 1.5 0.5 Area Effect + Lower Posture
/melee2harea2 3 2.0 1 2 1 Area Effect + Lower Posture
/melee2harea3 4 2.5 1.5 2.5 1.5Area Effect + Lower Posture +Dizzy
/melee2hspinattack1 2 1.5 1 1 1.5 Area Effect
/melee2hspinattack2 3 2.5 1.5 2 1.5 Area Effect
/melee2hsweep1 1.5 1.5 0.75 1.5 0.75 Single Target + Lower Posture
/melee2hsweep2 2 2.5 0.5 2.25 1 Area Effect + Lower Posture
/melee2hhit1 2 1.5 0.5 1 0.5 Single Target
/melee2hhit2 3 2 1 1.5 1 Single Target
/melee2hhit3 4 2.5 1.25 2 1.25 Single Target + Dizzy
/melee2hmind1 1.5 1.25 0.5 1 0.5 Mind Pool Bleed
/melee2hmind2 2.5 2 1 1.5 1 Mind Pool Bleed
/melee2hheadhit1 2 1.25 0.5 1 0.5 Targets Mind Pool
/melee2hhead2 3 1.75 1 1.5 1 Targets Mind Pool
/melee2hhead3 4 2.25 1.52 1.5 Targets Mind Pool
/melee2hlunge1 2 1.5 1 0.5 0.5 Extends distance + Posture dwon
/melee2hlunge2 3 2.5 1.5 0.625 0.625 Extends Disatance + Knockdown
Dmg = Damage multiplier for special
Time = Speed multiplier for special
Hlth = Multiplier for health costs
Act = Multiplier for action costs
Mind = Multiplier for mind costs
Effect = Any secondary effects caused by the special
Sotaudi wrote:
/melee2hlunge1 2 1.5 1 0.5 0.5 Extends distance + Posture dwon
/melee2hlunge2 3 2.5 1.5 0.625 0.625 Extends Disatance + Knockdown
Does melee2hlunge2 really have a knockdown? I was told by a few Master HS that we have no KD. Please clarify this for me, and also great post!! This helps me alot as a somewhat new HS.
It's a master brawler ability.
Anulan wrote:
Sotaudi wrote:
/melee2hlunge1 2 1.5 1 0.5 0.5 Extends distance + Posture dwon
/melee2hlunge2 3 2.5 1.5 0.625 0.625 Extends Disatance + Knockdown
Does melee2hlunge2 really have a knockdown? I was told by a few Master HS that we have no KD. Please clarify this for me, and also great post!! This helps me alot as a somewhat new HS.
Sotaudi's table there is great... I've only one addition, which would be to add to the table the skill box where each ability is granted:
Special Attack ¦ Dam ¦ Time ¦ H ¦ A ¦ M ¦ Effects ¦ Tree
/melee2harea1 ¦ 2 ¦ 1.5 ¦ 0.5 ¦ 1.5 ¦ 0.5 ¦ Area Effect + Lower Posture ¦ Sword Offence I
/melee2harea2 ¦ 3 ¦ 2.0 ¦ 1 ¦ 2 ¦ 1 ¦ Area Effect + Lower Posture ¦ Sword Offence II
/melee2harea3 ¦ 4 ¦ 2.5 ¦ 1.5 ¦ 2.5 ¦ 1.5 ¦ Area Effect + Lower Posture +Dizzy ¦ Sword Offence III
/melee2hspinattack1 ¦ 2 ¦ 1.5 ¦ 1 ¦ 1 ¦ 1.5 ¦ Area Effect ¦ Brawler 2H IV
/melee2hspinattack2 ¦ 3 ¦ 2.5 ¦ 1.5 ¦ 2 ¦ 1.5 ¦ Area Effect ¦ Sword Defence I
/melee2hsweep1 ¦ 1.5 ¦ 1.5 ¦ 0.75 ¦ 1.5 ¦ 0.75 ¦ Single Target + Lower Posture ¦ Brawler 2H III
/melee2hsweep2 ¦ 2 ¦ 2.5 ¦ 0.5 ¦ 2.25 ¦ 1 ¦ Area Effect + Lower Posture ¦ Sword Defence III
/melee2hhit1 ¦ 2 ¦ 1.5 ¦ 0.5 ¦ 1 ¦ 0.5 ¦ Single Target ¦ Brawler 2H I
/melee2hhit2 ¦ 3 ¦ 2 ¦ 1 ¦ 1.5 ¦ 1 ¦ Single Target ¦ Novice Swordsman
/melee2hhit3 ¦ 4 ¦ 2.5 ¦ 1.25 ¦ 2 ¦ 1.25 ¦ Single Target + Dizzy ¦ Master Swordsman
/melee2hmind1 ¦ 1.5 ¦ 1.25 ¦ 0.5 ¦ 1 ¦ 0.5 ¦ Mind Pool Bleed ¦ Sword Finesse I
/melee2hmind2 ¦ 2.5 ¦ 2 ¦ 1 ¦ 1.5 ¦ 1 ¦ Mind Pool Bleed ¦ Sword Finesse IV
/melee2hheadhit1 ¦ 2 ¦ 1.25 ¦ 0.5 ¦ 1 ¦ 0.5 ¦ Targets Mind Pool ¦ Brawler 2H II
/melee2hhead2 ¦ 3 ¦ 1.75 ¦ 1 ¦ 1.5 ¦ 1 ¦ Targets Mind Pool ¦ Sword Techniques I
/melee2hhead3 ¦ 4 ¦ 2.25 ¦ 1.5 ¦ 2 ¦ 1.5 ¦ Targets Mind Pool ¦ Sword Techniques III
/melee2hlunge1 ¦ 2 ¦ 1.5 ¦ 1 ¦ 0.5 ¦ 0.5 ¦ Extends Distance + Posture Down ¦ Novice Brawler
/melee2hlunge2 ¦ 3 ¦ 2.5 ¦ 1.5 ¦ 0.625 ¦ 0.625 ¦ Extends Distance + Knockdown ¦ Master Brawler
One of those things I've printed out and stuck on the wall by my computer!
[Oh, to print out, copy into your favourite word processor and convert into a table with cells identified with the "¦" character.]