Swordsman Archive
Thread: Swordsman has no chance vs. Commando
Heavy weapons are currently melee weapons so they are affected by toughness skills now (so you resist about 40% of their damage just from that). This is being changed though and they will probably be ranged weapons next patch.
I haven't found it too hard to kill commandos, it's when they abuse revenge TEF until your health is blackbarred that pisses me off. Also, one of the reason commandos are hard to kill is because their specials are bugged and cost no HAM to use, ever wonder why almost every commando is wearing a full suit of composite? When I fight an unarmored commando I can kill them in 2 hits.
Have you ever looked at a flamethrower? The health special cost is over 100
He has a Valid point on Yavin 4 a Cammndo was specialing form here onto hell, but didnt loose **edit** for life or action or mind. I just thought he was good, then I glanced at the skill tree, and the weapons. They should be losing a lot more then they are...
Plus
what they need to do: They have to make flamethrower (and LLC) a ranged of Weapon of "Rifle" Style, but with a max range of 8 ( or whatever...). This will have melee hit for 3.5x damage (or was it 2.5x?), thus be the counter against Commandos. Yet Commandos would be great supporter Class in group Combat still, as they have cone-attacks (do they?) and do really heavy damage.
But I don't think we are 'under' to commandos atm.
but for ur idea on makin them like rifleman when it comes to the damage modifier, i dont think that will ever happen.
let them keep their range, and give them a 1.5 or 2x damge modifier to melee.
to take one out you really need a knockdown, maybe lunge 2. i have a ranged knockdown and have absolutely no problem with them.