Swordsman Archive
Thread: SSSSSStudder Stepping While Burst Run
yes... drives me crazy... i think what it is is every time someone starts or ends combat with you, it makes you re-take your stance... it relly screws us over when we charge into a group of ranged users.... they can cap a few more shots on us in the time it takes us to start, stop, start, stop running
I had the worst example of this the other day!
I was running back (regular run) from a mission and an evil hermit aggroed me from behind at about 60 meters. I just don't mess with level 2 mobs since they don't drop anything anymore. I kept running. He went to 100, 125, 150, 175 ( i think they fall of the radar at 200 or so ) .. and HAH! just before he went out of aggro range I stopped!!! I literally laughed!
Unless he was carrying a BAR .50 how could he have hit me at 200 meters? I suppose there is a "aggro animation/ sequence" that turns off when ending a duel and thats when your character stops.
It is really annoying though when your character is so high that 50% of the mobs in the game are not even worth attacking yet you can get aggroed and SSSSSStuddered by them. I have things to do.. places to see.
This can be a pain in combat too. When you are taking on 5 higher level mobs and you need to quickly get to each of them to apply mind bleed and your stopping every two seconds.
Isn't this issue being fixed? I thought I saw something about it.
SS SSS Ssee you later. ![]()