Swordsman Archive

Thread: No more 'sword draw' delay when attacking.

Shimond
Thu Oct 09, 2003 8:40 am
#1

I sure hope this isn't a bug.


-Shi

Seawolvz25
Thu Oct 09, 2003 9:09 am
#2

what about the PH any delays with that?



One of the original 6 founding pimps of BBFE..........................Why Sony WHY!
Shimond
Thu Oct 09, 2003 9:21 am
#3

No, power hammer has no delay either.


I'm assuming all weapons have been 'fixed' in that regard for us.


I just hope it was intentional.


-Shi

Seawolvz25
Thu Oct 09, 2003 9:37 am
#4

I'm pretty sure it was Shim, there were so many complaints about the delay. In PvP that second and half was enough to screw yourwhole PvP experience from the beginning.........



One of the original 6 founding pimps of BBFE..........................Why Sony WHY!
Shimond
Thu Oct 09, 2003 9:44 am
#5

Well what concerns me is they have these lengthy patch notes detailing tons of stuff and no mention of this, and quite a few unintentional bugs (broken armor/resists/piercing, harvesters stealing too much power, pvp damage broken, etc).


I mean now that we can actually get into the game I'm sure we'll be finding all sorts of surprises. So my faith isn't exactly solid at the moment.


-Shi

Shimond
Thu Oct 09, 2003 9:54 am
#6

Another hopefully intentional change was making Two Hand Lunge 1 do real damage instead of the 'uncertified weapon' damage it used to do.


This does two things for us:


Makes using a lunge not take away from our DPS in a fight.


More importantly, itgives us a real attack to use up to 15m away, which will make kite fights a lot easier. Especially as the attack seems to draw the most from the action pool which can be healed.


This change really enhances our profession. I can only hope the other melee classes got their lunge improved as well.


-Shi

BomsieBTC
Thu Oct 09, 2003 11:10 am
#7

*Adds two-hand lunge one back to quick bar*


Thanks for the update.




Maude
Master of Indecision :: Master of Terrible Auctions

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