Swordsman Archive
Thread: No more 'sword draw' delay when attacking.
No, power hammer has no delay either.
I'm assuming all weapons have been 'fixed' in that regard for us.
I just hope it was intentional.
-Shi
Well what concerns me is they have these lengthy patch notes detailing tons of stuff and no mention of this, and quite a few unintentional bugs (broken armor/resists/piercing, harvesters stealing too much power, pvp damage broken, etc).
I mean now that we can actually get into the game I'm sure we'll be finding all sorts of surprises. So my faith isn't exactly solid at the moment.
-Shi
Another hopefully intentional change was making Two Hand Lunge 1 do real damage instead of the 'uncertified weapon' damage it used to do.
This does two things for us:
Makes using a lunge not take away from our DPS in a fight.
More importantly, itgives us a real attack to use up to 15m away, which will make kite fights a lot easier. Especially as the attack seems to draw the most from the action pool which can be healed.
This change really enhances our profession. I can only hope the other melee classes got their lunge improved as well.
-Shi
*Adds two-hand lunge one back to quick bar*
Thanks for the update. ![]()