Swordsman Archive
Thread: Posted this on main discussion board, could you all take a look see if you are seeing this as well
Melee still seems to have issues I'm trying to verify them which evoked a couple of thoughts.
1) Why am I having to spend my game time trying to test to see if they are
2) We know so little on how things are suppose to behave it makes it difficult to tell.
3) was some other intended effect not posted.
I'm near master 2 handed sword with some fencer skills. (2 block for most lines)
My observations even WITH armor working I'm taking more dmg than i use to and basically finding a much harder time evern against mobs that I don't get exp for.
My experiences are with mostly light/dark blue mobs a couple of white...
It seems I am missing much more now, Is this intended? I have +80 accuracy and Im' using a cleaver -8 to accuracy.
Toughness doesn't seem to do anything, I 've tested this a bit and can't find any noticable trend in the dmg. My toughness is currently at 30. WHAT IS TOUGHNESS SUPPOSE TO DO? how do we know it is working, I only get 2 numbers hit for xx dmg, armor absorbs yy dmg.
I'm really frustrated here, as I'm not sure if it is an issue, mobs are somehow tougher, etc. but with no feedback from Holo, and uncertainty what was changed intentionaly, etc . I'm at a loss here.
Could you please acknowledge what changes were suppose to go into for melee classes? How is toughness suppose to work. Is it broken etc..
Thanks, I'm nearing the end of my patience in all this
If this is an observation from yesterday, your problem would be that armor was bugged. More or less it provided virtually no damage reduction. So i myself (novice swordsman) was getting owned by Kaadus.
Today however, things are good again, and with my 50% kinetic armor and my mindbleed, and no peti was able to solo fambaas for the very first time.
Hmm maybe that is it, All I know is even with armor working again somethign isn't right. Things I use to fight are much tougher now, things I get hardly any experience for often require a heal mid fight, (with armor).