Swordsman Archive
Thread: sick of complaining about pvp gimp
Do you ever watch martial arts movies? Who generally wins? The martial artist or the bad guy with a gun?
There you go.
If you really want realism, go join the army or fight in the ultimate fighting championships. This is a game.
Role playing is separate from balance issues.
Just because class A can be role played doesn't mean the class can be hit with the nerf bat. They are completely different aspects of the game.
Who says the martial artists can kill the bad guy w/o a scratch?
Who wins in the end? The good guy with the martial art or the bad guy with a gun?
For every movie you name where the martial artist character dies to a gun I'll name 20 where the martial artist kills the guy with the gun.
ya i can help you their, usually the uber kung-fu martial artist finds a way to win
Lilea wrote:
Who says the martial artists can kill the bad guy w/o a scratch?
Who wins in the end? The good guy with the martial art or the bad guy with a gun?
For every movie you name where the martial artist character dies to a gun I'll name 20 where the martial artist kills the guy with the gun.
melee classes are not meant to be able to win a fight against ranged classes if these do not let the melee'ers come too close.
same are pistoleers against riflemen, if the rifleman plays well and doesn't let the pistoleer come close enough on him, he wins. no chance for pistoleer, and the game is meant to be like this.
the other way round, if a melee-class-player doesn't make any mistake, he will own every ranged player... not making a mistake includes not attacking the ranged-class-player on range...
Now that's what the different classes are meant to be, well, if the players now what to do...
Riflemen own ALL in 1v1 at a range of 40-60m, as that's where they are most effective
Carbineers sell HEAVY damage ata range of 30-50m in 1vX, as that's what they're most effective for...
Pistoleers own ALL in 1v1 at a range of 15-30m, as that's what they're most effective for (ok, forget unarmed lunge1)
Commandos sell HEAVY damage at a range of 15-35m in 1vX, as that's what they're most effective for...
Bountyhunters are GOOD, but not BEST in what Commandos, Pistoleers and Carbineers do...
Pikeman sell HEAVY damage at melee range in 1vX, as that's what they're most effective for...
Swordsmen sell GOOD damage at melee range in 1vX and GOOD damage in melee range in 1v1, as they can do both well, but not best...
Fencers sell BEST damage at melee range in 1v1, as that's what they're intended to be like...
TKAs are GOOD at melee 1v1 and have the ability of self-heal...
Now, would that be a useful profile? Why, why not? Were the game good if these profiles were accomplish each for every class? Or what else are the classes meant to be?
And: What has not been accomplished?
Tell me your ideas, did I get the Devs wrong?
Add: Melee should in general inflict more damage than ranged, which is in effect already, isn't it?