Swordsman Archive

Thread: AA DAMAGE QUESTION

DaMysteryMan
Thu Apr 29, 2004 1:02 pm
#1

wow, thank you for the response. I will pickup a few speed AA's and pass one the damage ones. Does anyone happen to know a good speed number to try to mod to. Thanks again for the help



scheidi





7878787=Off The Hook Weaponry=8787878
Scheidi__________ __ -3897 4985 Naboo ___________SoloIt
_______Swordsman
____________Outside of Theed
_____12Pt Master Weaponsmith
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Custom Builds: 250k per build. All build requests please send to Nikita for further information.
novakaine
Thu Apr 29, 2004 2:20 pm
#2

I believe that +95 should cap you on most specials with most weapons



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SlippMercato
Thu Apr 29, 2004 2:37 pm
#3

if you get the full +25 that is allowed then you'll be able to use any 2 handed weapon at the 1.0 cap.



Slipp Mercato - Master Pistoleer .|. Master Combat Medic
Slyde Mercato - Master Swordsman .|. Master TKA
Gimperial666
Thu Apr 29, 2004 3:09 pm
#4

You can only have +25 to any skill from atachments...keep that in mind.



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DaMysteryMan
Thu Apr 29, 2004 3:31 pm
#5

Awesome info guys, thank you all for the help, Now i need to see how many speedCA's and AA'si can get
Thanks again.


Scheidi

From Flurry



7878787=Off The Hook Weaponry=8787878
Scheidi__________ __ -3897 4985 Naboo ___________SoloIt
_______Swordsman
____________Outside of Theed
_____12Pt Master Weaponsmith
vvvvvvvvvvvvvvvvvvv
Custom Builds: 250k per build. All build requests please send to Nikita for further information.
WarFerret
Thu Apr 29, 2004 3:42 pm
#6

Bear in mind that CA/AAs don't stack on a single item of clothing/armour, if you have 2 +1 Speed attachments and drag them onto the same item, you'll just overwrite one with the other.



---
Ississ - FarStar - Master Doctor/Master Heavy Swordsman.

"If it looks like a duck, and quacks like a duck, we have at least to consider the possibility that we have a small aquatic bird of the family anatidae on our hands." - Douglas Adams
DaMysteryMan
Fri Apr 30, 2004 12:37 am
#7

Hello Everyone,

Before i spend the credits on some armor attachments I was hoping for some feedback regarding 2 handed melee armor atachments for DAMAGE. I am not a master swords yet but will be soon. I know we speed cap at master so speed AA's are of little use, I am curious about damage. I am in the armor BIZ aswell and know that once we cap with +20 in tapes we get 2 extra points of experimentation for example. SO i am curious how it works for damage AA's. I recently found a Power Hammer with MAX damage of 625, I think thats pretty good from what i have seen. Now I have the opportunity to get +20 2Hand Melle Damage, in an assortment of 4 AA's WILL this make much of a difference, i.e. is the cost justifiable. Thanks guys for any feedback.


Scheidi

From Flurry



7878787=Off The Hook Weaponry=8787878
Scheidi__________ __ -3897 4985 Naboo ___________SoloIt
_______Swordsman
____________Outside of Theed
_____12Pt Master Weaponsmith
vvvvvvvvvvvvvvvvvvv
Custom Builds: 250k per build. All build requests please send to Nikita for further information.
WarFerret
Fri Apr 30, 2004 12:46 am
#8

2h melee damage doesn't work, it's a skill taken out in beta, the only 2h melee attachments that work are speed (which you DO need) and accuracy, 2h melee damage/evasion/counterattack do nothing.



---
Ississ - FarStar - Master Doctor/Master Heavy Swordsman.

"If it looks like a duck, and quacks like a duck, we have at least to consider the possibility that we have a small aquatic bird of the family anatidae on our hands." - Douglas Adams
Heltain
Fri Apr 30, 2004 5:25 am
#9

k, thx
Heltain
Fri Apr 30, 2004 12:09 pm
#10

Are you guys sure that counterattack attachments don't work ?
RandosAmazingLovehandles
Fri Apr 30, 2004 12:56 pm
#11

CounterAttack attachments do work but 2-h CounterAttack dont.


Basically it seems to be the case that if you dont already have a skill mod for it then its broken...


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