Swordsman Archive
Thread: The best possible swordsman PVE template?
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kayxfour
Wed Apr 21, 2004 6:07 am
#1
I'm currently looking at:
Master Swordsman
Master Brawler
4/0/0/4 TKA
2/0/0/0 Fencer
Novice Medic
That leaves me 46 skill points left over to work with, and gives me:
Defense Acuity +71
Melee Defense +129 (125 effectively due to the cap)
Ranged Defense +107
Counterattack +110
Two Handed Melee Toughness +48
(And other irrelivant skills, these are just the ones that will effect me while weilding a hammer)
The ability to use base 441 stim B's
Any suggestions on a better template, or where to put those final 46 points? I'm thinking maybe the medicine usage line of medic would be good to make those stims a bit more powerful, and possibly novice artisian so I can still survey.
Master Swordsman
Master Brawler
4/0/0/4 TKA
2/0/0/0 Fencer
Novice Medic
That leaves me 46 skill points left over to work with, and gives me:
Defense Acuity +71
Melee Defense +129 (125 effectively due to the cap)
Ranged Defense +107
Counterattack +110
Two Handed Melee Toughness +48
(And other irrelivant skills, these are just the ones that will effect me while weilding a hammer)
The ability to use base 441 stim B's
Any suggestions on a better template, or where to put those final 46 points? I'm thinking maybe the medicine usage line of medic would be good to make those stims a bit more powerful, and possibly novice artisian so I can still survey.
kayxfour
Wed Apr 21, 2004 6:08 am
#2
And yes i've searched, lots of template posts but nothing that hits this exact combo.
Message Edited by kayxfour on 04-21-2004 06:08 AM
skinner422
Wed Apr 21, 2004 6:21 am
#3
I'm trying to make mine right now, something i think is missing in your template is defence vs stuff.
I'm going master brawler/swordsman, fencer 4440, tka4304 and novice medic.
that gives you
Melee Defense +156 (125)
Ranged Defense +134 (125)
Defense vs Blind +60
Defense vs Dizzy +65
Defense vs Intimidate +40
Defense vs Knockdown +95 (with a thakalito this will be close to 200, i'd like to see a Giant Krayt knock me down now )
Defense vs Posture Change +90
Defense vs Stun +65
you could also drop one or two of the melee ranged/defense lines to get more medic, but i'm going to see how this works out first.
I'm going master brawler/swordsman, fencer 4440, tka4304 and novice medic.
that gives you
Melee Defense +156 (125)
Ranged Defense +134 (125)
Defense vs Blind +60
Defense vs Dizzy +65
Defense vs Intimidate +40
Defense vs Knockdown +95 (with a thakalito this will be close to 200, i'd like to see a Giant Krayt knock me down now )
Defense vs Posture Change +90
Defense vs Stun +65
you could also drop one or two of the melee ranged/defense lines to get more medic, but i'm going to see how this works out first.
kayxfour
Wed Apr 21, 2004 7:01 am
#4
Your right, thats what i'm missing! I'll need state defenses. That template gives me:
20 vs dizzy
25 vs kd
10 vs posture change
50 vs stun
10 vs blind
20 vs intimidate
I'm trying to pick out some boxes for more of those, and what is combat equilibrium? does it matter much? If I bumped up to 4/3/0/4 tka (and had 34 SP left)
25 vs dizzy
45 vs kd
40 vs posture change
65 vs stun
20 vs blind
20 vs intimidate
If I did the 4/3/0/4 and bumped up to 2/4/0/0 fencer I would have:
25 vs dizzy
95 vs kd
90 vs posture change
65 vs stun
20 vs blind
20 vs intimidate
And +40 combat equilibrium, but again, i'm not sure what that is. This would leave me with 20 skill point to spend still, which could get me a chunk of medic or maybe some other tree. I do like the idea of having SOME healing skill, so at bare minimum I am not giving up novice medic.
20 vs dizzy
25 vs kd
10 vs posture change
50 vs stun
10 vs blind
20 vs intimidate
I'm trying to pick out some boxes for more of those, and what is combat equilibrium? does it matter much? If I bumped up to 4/3/0/4 tka (and had 34 SP left)
25 vs dizzy
45 vs kd
40 vs posture change
65 vs stun
20 vs blind
20 vs intimidate
If I did the 4/3/0/4 and bumped up to 2/4/0/0 fencer I would have:
25 vs dizzy
95 vs kd
90 vs posture change
65 vs stun
20 vs blind
20 vs intimidate
And +40 combat equilibrium, but again, i'm not sure what that is. This would leave me with 20 skill point to spend still, which could get me a chunk of medic or maybe some other tree. I do like the idea of having SOME healing skill, so at bare minimum I am not giving up novice medic.
gozarian
Wed Apr 21, 2004 1:07 pm
#5
I have 2h swordsman, rifleman, 4004 tka, novice medicand that does extremely well in PvE. Stacking the defense vs *insert here* beyond 90 is pointless as all of those defenses have a 10% chance of failure. So a 200 is no better than a 90 when the check happens. No matter how hard you try. You just won't become immune to those effects. In PvE it seems more like raw damage potential matters more than anything. 2h swords, and rifle pretty much cover the best use of brute force any durni is likely to come across. 
kayxfour
Wed Apr 21, 2004 5:58 pm
#6
Well, maybe a durni, but I intend on taking on kimos, the acklay, krayts, etc. For me it's all about the best possible stats. I'd love to keep self buffing, but it just isn't an option (doc/swordsman is my current template, but takes too many SP) and i'm trying to get the best possible attributes.
I am down to two templates:
Master Swordsman
Master TKA
2/0/0/0 Fencer
Master Brawler
2/2/0/0 Medic (might alter this a bit, but some medic. 17 skill points to spend on top of novice)
This gives:
110 Counterattack
129 Melee Defense
107 Ranged Defense
96 Defense Acuity
25 vs dizzy
65 vs kd
60 vs posture change
65 vs stun
20 vs blind
20 vs intimidate
Master Swordsman
4/3/0/4 TKA
2/4/4/0 Fencer
Master Brawler
1/1/0/0 Medic or 2/0/0/0, 0/2/0/0
This gives:
110 Counterattack
129 Melee Defense
107 Ranged Defense
71 Defense Acuity
65 vs dizzy
95 vs kd
90 vs posture change
65 vs stun
60 vs blind
40 vs intimidate
This big differnence between the two is if I need much medic at all, and how much much defense acuity matters, if any. The second clearly gives much more defenses, and the combat skills will be the same to me since i'll be using the hammer and scythe 99% of the time. Also my powerboost won't be as good (if I even use it) without TKM. And I could drop one more box of medic and just have one box of it and add another +12 ranged defense via fencer 3-x-x-x
I am down to two templates:
Master Swordsman
Master TKA
2/0/0/0 Fencer
Master Brawler
2/2/0/0 Medic (might alter this a bit, but some medic. 17 skill points to spend on top of novice)
This gives:
110 Counterattack
129 Melee Defense
107 Ranged Defense
96 Defense Acuity
25 vs dizzy
65 vs kd
60 vs posture change
65 vs stun
20 vs blind
20 vs intimidate
Master Swordsman
4/3/0/4 TKA
2/4/4/0 Fencer
Master Brawler
1/1/0/0 Medic or 2/0/0/0, 0/2/0/0
This gives:
110 Counterattack
129 Melee Defense
107 Ranged Defense
71 Defense Acuity
65 vs dizzy
95 vs kd
90 vs posture change
65 vs stun
60 vs blind
40 vs intimidate
This big differnence between the two is if I need much medic at all, and how much much defense acuity matters, if any. The second clearly gives much more defenses, and the combat skills will be the same to me since i'll be using the hammer and scythe 99% of the time. Also my powerboost won't be as good (if I even use it) without TKM. And I could drop one more box of medic and just have one box of it and add another +12 ranged defense via fencer 3-x-x-x
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