Swordsman Archive

Thread: What does our speed mod have to be to cap speed with a 5.9 Power Hammer?

PatrickArzo
Mon Apr 19, 2004 11:35 pm
#1

I'm look into SEA's and I don't know how much + speed I'll need.
Defconn
Tue Apr 20, 2004 1:02 am
#2

About +94 to +95



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Daeris
Tue Apr 20, 2004 5:22 am
#3

with a 5.4 hammer it's 93.

so proably more than that.


it goes up at least a point for every fraction and half of delay.


you'd want at least a 97 or higher to cap out around 6.



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Evark-Xitov
Tue Apr 20, 2004 9:55 am
#4

im at 94 and my acklay 5.9 caps on headhit3, but not hit 3...i think you would need about 95-96



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Evark Xitov - Master Rifleman / Brawler / Swordsman
Sotaudi
Tue Apr 20, 2004 3:36 pm
#5






Evark-Xitov wrote:

im at 94 and my acklay 5.9 caps on headhit3, but not hit 3...i think you would need about 95-96







According to the information I have, the highest delay special wehave is 2.5x. According to that, you should cap with a 5.9 hammer at 93.2, so 94. If you are saying that you are not capping with a speed mod of 94, then know that speed mod of 95 would allow you to use that weapon with a special with a delay of up to 3.5, and 95 would allow for a special delay of up to 4.2.





Sotaudi Crestlighter
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haun
Thu Apr 22, 2004 9:09 am
#6

area3 and 2handhit3 both have a 3 second delay.



speiclas like last ditch have a 4 second delay.


i think your information is a bit off



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TheVeginator
Thu Apr 22, 2004 3:48 pm
#7






haun wrote:

area3 and 2handhit3 both have a 3 second delay.



speiclas like last ditch have a 4 second delay.


i think your information is a bit off







You are mistaken, his information is accurate. Here's the chart:


Attack Dmg Time Hlth Act Mind Effect
/melee2harea1 2 1.5 0.5 1.5 0.5 Area Effect + Lower Posture
/melee2harea2 3 2.0 1 2 1 Area Effect + Lower Posture
/melee2harea3 4 2.5 1.5 2.5 1.5 Area Effect + Lower Posture + Dizzy
/melee2hspinattack1 2 1.5 1 1 1.5 Area Effect
/melee2hspinattack2 3 2.5 1.5 2 1.5 Area Effect
/melee2hsweep1 1.5 1.5 0.75 1.5 0.75 Single Target + Lower Posture
/melee2hsweep2 2 2.5 0.5 2.25 1 Area Effect + Lower Posture
/melee2hhit1 2 1.5 0.5 1 0.5 Single Target
/melee2hhit2 3 2 1 1.5 1 Single Target
/melee2hhit3 4 2.5 1.25 2 1.25 Single Target + Dizzy
/melee2hmind1 1.5 1.25 0.5 1 0.5 Mind Pool Bleed
/melee2hmind2 2.5 2 1 1.5 1 Mind Pool Bleed
/melee2hheadhit1 2 1.25 0.5 1 0.5 Targets Mind Pool
/melee2hhead2 3 1.75 1 1.5 1 Targets Mind Pool
/melee2hhead3 4 2.25 1.5 2 1.5 Targets Mind Pool
/melee2hlunge1 2 1.5 1 0.5 0.5 Extends Distance + Posture down
/melee2hlunge2 3 2.5 1.5 0.625 0.625 Extends Distance + Knockdown




The-Veginator, Bria
Master Medic, Master Doctor, Master Swordsman, Ex-Master Combat Medic
pseudonimity
Thu Apr 22, 2004 5:21 pm
#8

Some of those values are inaccurate, there was another post recently with someone actually testing values out.




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