Swordsman Archive
Thread: What does our speed mod have to be to cap speed with a 5.9 Power Hammer?
Evark-Xitov wrote:
im at 94 and my acklay 5.9 caps on headhit3, but not hit 3...i think you would need about 95-96
According to the information I have, the highest delay special wehave is 2.5x. According to that, you should cap with a 5.9 hammer at 93.2, so 94. If you are saying that you are not capping with a speed mod of 94, then know that speed mod of 95 would allow you to use that weapon with a special with a delay of up to 3.5, and 95 would allow for a special delay of up to 4.2.
area3 and 2handhit3 both have a 3 second delay.
speiclas like last ditch have a 4 second delay.
haun wrote:
area3 and 2handhit3 both have a 3 second delay.
speiclas like last ditch have a 4 second delay.
i think your information is a bit off
You are mistaken, his information is accurate. Here's the chart:
Attack Dmg Time Hlth Act Mind Effect
/melee2harea1 2 1.5 0.5 1.5 0.5 Area Effect + Lower Posture
/melee2harea2 3 2.0 1 2 1 Area Effect + Lower Posture
/melee2harea3 4 2.5 1.5 2.5 1.5 Area Effect + Lower Posture + Dizzy
/melee2hspinattack1 2 1.5 1 1 1.5 Area Effect
/melee2hspinattack2 3 2.5 1.5 2 1.5 Area Effect
/melee2hsweep1 1.5 1.5 0.75 1.5 0.75 Single Target + Lower Posture
/melee2hsweep2 2 2.5 0.5 2.25 1 Area Effect + Lower Posture
/melee2hhit1 2 1.5 0.5 1 0.5 Single Target
/melee2hhit2 3 2 1 1.5 1 Single Target
/melee2hhit3 4 2.5 1.25 2 1.25 Single Target + Dizzy
/melee2hmind1 1.5 1.25 0.5 1 0.5 Mind Pool Bleed
/melee2hmind2 2.5 2 1 1.5 1 Mind Pool Bleed
/melee2hheadhit1 2 1.25 0.5 1 0.5 Targets Mind Pool
/melee2hhead2 3 1.75 1 1.5 1 Targets Mind Pool
/melee2hhead3 4 2.25 1.5 2 1.5 Targets Mind Pool
/melee2hlunge1 2 1.5 1 0.5 0.5 Extends Distance + Posture down
/melee2hlunge2 3 2.5 1.5 0.625 0.625 Extends Distance + Knockdown