Swordsman Archive
Thread: damage & time factors on Swordsman specials
Gimperial666 wrote:
I think area3 is X3.5 actually
I suppose that's possible, but if so, why didn't it show up in testing?
here is my homework. using a lame hammer powered up to 543 max damage, here are the hardest hits recorded:
I didn't notice a dmg change when upgrading from Spin2 to Area3 either. My question is what is the speed multiplier and HAM cost for the attacks, for those of us still not at +25 speed yet.
Guess I'll go do some testing myself.
Message Edited by raider7734 on 03-29-2004 12:09 AM
[edited title. see page 2 for the complete table]
Message Edited by raider7734 on 04-18-2004 11:32 AM
Cocomono wrote:I didn't notice a dmg change when upgrading from Spin2 to Area3 either. My question is what is the speed multiplier and HAM cost for the attacks, for those of us still not at +25 speed yet.
Guess I'll go do some testing myself.
good point-- damage is only part of the equation (and can be the smaller part). you need to know what the speed mods are as well, and to a lesser extent, the ham costs. for most of us, we're buffed to use specials anyway, so ham cost isn't as important.
please post speed values if you're not hitting the cap.
However, I cannot verify if they are current or have ever been changed.
to do speed modifiers checks, you just need a larger sample size. spam 10-20 specials, and record how many seconds it took. since the game rounds at most to 1 sec, you'll get an accuracy of 5%-10% of the real value. much easier to calculate speed than damage, actually, because speed is based off a constant (the weapon speed) not a range (weapon damage).
update: tested all Swordsman specials for damage multipliers, confirming earlier results
I used each special manytimes, recordingthe hardest hit for each. I also kept testing until I saw several'confirming hits' that wereclose to themaximums, so I am confident thatthese multipliers are correct
numbers in parenthesis are the hardest hits recorded for each special. the test weapon was a heavy axe, 24-98 @ 6.5s
area1 = x2 (366)
area2 = x3 (551)
area3 = x3 (551)
spin1 = x2 (360)
spin2 = x3 (549)
sweep1 = x1.5 (273)
sweep2 = x2 (364)
hit1 = x2 (366)
hit2 = x3 (545)
hit3 = x4 (728)
mindhit1 = x1 (183)
mindhit2 = x2 (365)
headhit1 = x1.5 (272)
headhit2 = x2.5 (455)
headhit3 = x3.5 (640)
lunge1 = x1 (182)
lunge2 = x1 (182)
Message Edited by raider7734 on 04-17-2004 12:16 AM