Swordsman Archive

Thread: Defences

Spikor
Mon Jan 12, 2004 2:28 am
#1

Can someone explain to me how; Melee Defense, Two Hand Melee Toughness, Counterattack, Damage Mitigation, 2 Handed Center of Being, Defense versus (various)all work.

A TKA is swinging at me with a Knockdown Dizzy attack. What will the above defenses do to keep me in the fight?
EpYoNTiamat
Mon Jan 12, 2004 10:12 am
#2






Spikor wrote:
Can someone explain to me how; Melee Defense, Two Hand Melee Toughness, Counterattack, Damage Mitigation, 2 Handed Center of Being, Defense versus (various)all work.

A TKA is swinging at me with a Knockdown Dizzy attack. What will the above defenses do to keep me in the fight?




Melee Defense subtracts from an opponents to hit, thus makes you harder to hit with melee


Toughness increases the damage you do, IIRC


Mitigration lowers the range of damage an attacker can do to you


CoB allows you to counterattack more


Counterattack is a saving throw.


Def versus XXXXX lowers the chances of XXX happening to you.


So, ifa TKA uses the KD Dizzy, the melee def will come into play and he might miss you(doubtful). IF it will hit there, it should check if your CoB. If you are CoB, your counterattack mod should be a lot higher. It now rolls to see if you counter attack(if you do, they miss basically).If it goes through, the damage will be reduced by the mitigration(not by much if hes not using knucklers). Now, your Def versus KD will check if you get KD and your Def versus dizzy will check if you get dizzy.




Yumil Kazakani - Imperial of Radiant Master Swords/Master Armorsmith
Yumil Zabuza [COBRA] - Ahazi Swordsman and Doctor
Spikor
Mon Jan 12, 2004 4:11 pm
#3

Thanks, that clears up a lot.

Now, how about this? How many of you wear armor and if you do, what kind and what piece(s)? Also, I have seen bio clothing that give melee defense 4 (and higher?), can you, lets say, wear every piece of wearable cloathing and substitute it for armor. Can you make a shirt that has most if not all of the swordsman defences (e.g. Simple Shirt - Melee Defense 4/Ranged Defense 4/KD Defense 20/Dizzy Defense 20)?
Ximma
Mon Jan 12, 2004 4:52 pm
#4









Toughness increases the damage you do




Really? I always thought it reduced the damage you took...




"So I swoop upon the foe, and I will slay,
I will hew them into pieces, I will dash them into dust;
Like Baal in his strength, on their rearward, lo! I fell,
And I killed them, none escaped me, and I slew, and slew, and slew."


Scarin
Mon Jan 12, 2004 5:16 pm
#5



Ximma wrote:

Really? I always thought it reduced the damage you took...






That is what it does, take a look at the description. Its your last defense should their attack get past all other defenses, your toughness mod reduces the amount of damage you take. Different than mitagation which limits the max amount of damage, toughness reduces all damage done to you. Its kind of like armor without wearing any.



There are 10 types of people in this world... those who know binary and those who don't.


Scarin - Eclipse Master Ranger / Master Swordsman
Siarra Oman - Noob scout on Wanderhome, home of the great ranger meet up.
Scarin
Mon Jan 12, 2004 5:33 pm
#6

Spikor,

As far as armor goes I recommend two different types based on the situation. Advanced Ubese should be your kinetic armor. Find a set with high kinetic resist (60% or higher) and wear it when your fighting anything that does kinetic damage, namely creautures, TKA's and most melee weapons.

For other damage types use compisite armor, and don't buy junk either, get something with high resists to everything. Use that for anything that shoots you and for PvP (in most cases). Depending on your race and stats you may have to buff yourself to put on a full set. As a Zabrak a keep a constant supply of exo-protein wafers handy to buff my constitution enough to equip mine, and if I'm using a lot of specials I'll use tatooine sunburn or doctor buffs.

As far as clothes go, I never seen any that can compare with a set of armor. The max amount of defenses clothing can have is limited by its number of sockets and the materails used to create it. While they can have some nice additional stats I generally use them as a compliment to armor.



There are 10 types of people in this world... those who know binary and those who don't.


Scarin - Eclipse Master Ranger / Master Swordsman
Siarra Oman - Noob scout on Wanderhome, home of the great ranger meet up.
StGabriel
Mon Jan 12, 2004 6:22 pm
#7

I wear full ubese (60%). I might wear different armor if I were on live but I have yet to find really good composite worth using on TC. I also wear a mabari armorweave belt with 4 armor attachment tapes, an ubese shirt with 4 armor attachments and a multipocket bandolier with +12 intimidate/warcry and some 2 tapes (I'm looking for some better ones). It is important to note that you can afford to put 2 reinforced panels into your shirt and your bandolier and still wear full armor.

I do take the armor off and put it back on a lot. What armor setup you want depends on the fight. I use warcry and intimidate. Against a lot of creatures I know that I can kill them before warcry will wear off and so I don't wear armor at all. If I get multiples I will often leave my armor on and then take it off when I am down to one target.

I use Tattooine Sunburn and Rhyscate to help alleviate the HAM costs. I also keep Muon Gold on hand in case my mind gets low. I pop stims as needed. I find the armor to be invaluable. I also have a rather high melee defense. At +134 (something like that), a lot of critters miss me a lot. The higher end stuff tends to hit me most of the time anyway though (and players hit me quite a lot as well). I would not recommend relying on melee defense to save you (and the possible bonuses from clothing alone are not that useful).

Toughness by the way, deducts that percentange from incoming melee attacks. See my FAQ on the Brawler forum for a discussion of accuracy vs. ranged/melee defense (at least as it is understood at present). Damage mitigation reduces the range of damage that target does. Level 1 is 20%, 2 is 40%, 3 is 60%. A mitigation of 60% means that, for example, something dealing 100-200 damage would instead deal 100-140 damage against you. This mechanic is intended to give a bonus against higher end content. Most critters of CL 30 or below will have a very tight damage range and mitigation will not be very useful against them.

If you have any other questions let me know. =-)

StGabe.



--- The Clan McDonnell ---

Gaffyn McDonnell -- Master of Blades (master fencer/swordsman/brawler)
Flynn McDonnell -- Master Weapon Smith (+22 exp), Armorsmith (+25 exp)
Lorrinne McDonnell -- Nightsister (pike/doc)

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