Swordsman Archive

Thread: Technical Questions Concerning Skills & Their Mods

Sharc
Thu Jan 08, 2004 1:38 am
#1

Hey guys,


I was one of the first swordsmen on Sunrunner and even through my holo chase have kept it. it's my fave profession but I have several technical questions that i'd love answered, or at least queued for the devs and correspondents.



Counterattack vs Two-handed Melee Counterattacks


There are two mods; counterattack and 2h melee Counterattacks. Counterattack is the most common and masters have +110. The other is commonly seen on Armor attachments and does not stack. It has its own skill mod category.


What is the difference? Do they stack?



Accuracy vs Center of Being


We all know that Accuracy increases the likelihood that you will hit your opponent.


When one is centered the odds of getting hit is decreased as the counterattack/block/dodge skill mod is increased. I believe that is how it works. Mathematically, what happens when you are centered?


If I were to increase my 2 Handed Accuracy would I have a better chance of hitting an opponent that is centered?



Melee and Ranged Defense Mods


If I understand this right, these two skill mods are the first line of defense for a swordsman. The description says it improves my defense against melee and ranged attacks. I dont understand what the +## represents? Mathematically, how does that number increase your defense?


What is the maximum amount you can have for these numbers?



I imaginethat most of the community doesn't know these answers either. I'd love for someone who knows to shed some light. I'm not looking for rumors or what yu think, but solid evidence and proof. Thank you!



Sharc






Sharc
Fri Jan 09, 2004 1:19 am
#2

BUMP
Sharc
Mon Jan 12, 2004 5:03 pm
#3

/bump




Why is it NO ONE on any forum can answer these questions?!

StGabriel
Mon Jan 12, 2004 6:07 pm
#4

I guess I'll answer these in reverse order.

I have a FAQ on accuracy/defense on the Brawler forum. Check that for your third question.

For questions 2 I simply don't know. If I were to guess, I would guess that CoB is a straight bonus to counterattack and that counterattack checks work in a matter that is partially analogous to the way in which the accuracy/defense check works.

Regarding counterattack vs 2h Counterattack rrxgnwbra: I believe I used a +5 2h Counter and a +6 Counterattack tapes and my skill display reads at a bonus of +11. The items that I put them on (a mabari armorweave belt and a multipocket bandolier) both now read as having a straight counterattack bonus. I have a +9 1h counterattack attachment and I'm not sure how that one works. Eventually I'll try it out and see. This is on test mind you.

StGabe.



--- The Clan McDonnell ---

Gaffyn McDonnell -- Master of Blades (master fencer/swordsman/brawler)
Flynn McDonnell -- Master Weapon Smith (+22 exp), Armorsmith (+25 exp)
Lorrinne McDonnell -- Nightsister (pike/doc)

Sharc
Tue Jan 13, 2004 2:17 am
#5

Thanks for trying to answer the question Gabe, but unfortunately the counter attacks do not stack.


In the skill mod box one is listed as counterattack and the other as 2 Handed Melee CounterAttacks with the explanation be "twohandmelee counterattacks"


Since I originally wrote this question I have done a little more research. There is also a "One Handed Melee Counter Attacks" mod and Im pretty sure but have not verified unarmed and polearm counterattacks mods.


I'm glad that a correspondent tried to tackle these questions. As a correspondent do you have any way to pose these questions to the devs or to escalate them?


Thanks,



Sharc




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