Swordsman Archive
Thread: The replacement for the melee 2.5x damage mod does not work at all!!
Ok prior to last patch we had the 2.5x melee damage mod, which meant that when ranged classes such as commandos and riflemen were attacked by melee opponents the melee opponent would do 2.5x their regular damage to them.
For exampleaTKM hit a pistoleer for 100 damage, that same attack would do 250 damage against a rifleman.
Now last patch the devs removed this, and stated it had been replaced by a new system where ranged opponents would be easier to hit by melee characters.
For example apistoleer attacked by aTKM would get hit 5/10 times by the TKM, but a commando or rifleman getting hit by the tkm should be closer to 7/10 times....
Now my problem is simple, this does not work, or they have programmed it wrong because by all accounts and hours i've spent testing the opposite is true.
I am a master pikeman/master rifleman, with my rifle out i get hit by korga spiritmasters 3/10 times on average, with my pole out i get hit 8/10 times on average.
This is retarded!
Alcoholik is right.
I guess they just forgot a minus sign
So rifleman and commando now have a bonus instead of a malus.