Swordsman Archive
Thread: Make Taunt more effective
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AriasImmortal
Sun Aug 07, 2005 10:30 am
#1
make it so it keeps the mobs on you for 15 seconds without them being able to target anyone else. That'd be useful. Either that or make it generate more hate/agro than anyone else can possibly do with damage.
Kregi
Sun Aug 07, 2005 11:13 pm
#2
They definitely need to increase the range further than 10m, this just sucks. As much as I love chasing down krayts as they eat the rifleman in my group alive. It's bad when the rifleman have to use their lower damage shots just to keep from taking the aggro off of you.
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