Swordsman Archive

Thread: Make Taunt more effective

AriasImmortal
Sun Aug 07, 2005 10:30 am
#1

make it so it keeps the mobs on you for 15 seconds without them being able to target anyone else. That'd be useful. Either that or make it generate more hate/agro than anyone else can possibly do with damage.



ARIAS TE'THAI
Master Swordsman|Elevator Wh0re
ECHUU|ECHUU-SHEN
Jedi Knight |Mandalorian Enforcer
Day One player/Pre-9 Jedi/PvP God. All gone. Canceled.

Kregi
Sun Aug 07, 2005 11:13 pm
#2

They definitely need to increase the range further than 10m, this just sucks. As much as I love chasing down krayts as they eat the rifleman in my group alive. It's bad when the rifleman have to use their lower damage shots just to keep from taking the aggro off of you.



Accounts Cancelled

Carini - last day Nov. 15th 2005
Mapiasal - last day Dec. 12th 2005 - last day cut short: SWG uninstalled Nov. 27 2005

The life has been sucked out of this game.......thanks SOE.

The CU was halfass. The NGE doesnt even have an ass.
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