Swordsman Archive

Thread: Devs, look at what swordsman put for the In Concept : Swordsman Role thread

Henzo-Kauri
Thu Feb 12, 2004 4:12 am
#1

BLEEDS!


http://forums.station.sony.com/swg/board/message?board.id=in_concept&message.id=43&page=1


Most swordsman put for defining offense ability that they thought bleeds pretty much defined a swordsman or that they believe that should be one of our main offensive abilities.


Whats the point of putting up that in concept thread and gathering our ideas ifyou do the exact opposite of what we want?
cheechcheech
Thu Feb 12, 2004 6:50 am
#2

I dont see how hitting someone in the head with an axe or sword isnt going to make someone bleed profusely!


Our bleeds tick now like we hit someone in the head with a plastic ruler instead of a sharp axe or powerful hammer. Makes no sense!


Or like poppin a zit on someone face till they have a spec of blood. What is the point of that?





Sagem - Intrepid
Cheech - Radiant
Gimperial666
Thu Feb 12, 2004 12:33 pm
#3

Very nice reference there...
I totally agree our bleeds made us a viable pvp/pvp class and set us apart.
Its the dweebs who bleed krayts then burst run to their speeder and take off rinse repeat that ruined our class...the devs dont care if most of us DONT do that now ALL of us suck.



-->May each note i now play be a black arow of death sent straight to the heart of all those who play FALSE METAL...
EEEEEYYYYEEEEEEAAARRRGGGGHHHHHH!!!
//////The guy from MANOWAR////////

---->Slaine from ketimoor
(O..o)
' I I'
hungrymex
Thu Feb 12, 2004 2:26 pm
#4

I don't see why they couldn't have just added some bleed resistance to large creatures and left it the same vs. players.
Obi007
Thu Feb 12, 2004 3:32 pm
#5






hungrymex wrote:
I don't see why they couldn't have just added some bleed resistance to large creatures and left it the same vs. players.






Thats a very good point. I'd like to know why they didn't do that also and why they can't do that still. Can our Swordsman Correspondent find out for us ?
cheechcheech
Fri Feb 13, 2004 1:37 am
#6

They should at least put our bleeds back for PvP. CM throw poison and run so whats the difference if we bleed and run in PvP?

I agree in PvE its crap because large creatures shouldnt be killed that way.



Sagem - Intrepid
Cheech - Radiant
NastySavage
Fri Feb 13, 2004 6:21 am
#7



hungrymex wrote:
I don't see why they couldn't have just added some bleed resistance to large creatures and left it the same vs. players.





Because that would be intelligent. This development team has no idea to add, only subtract and they do not do it across the board so the balance never approaches Equillibrium. Ironic we are the ones who use the Hammers and despite a team of Hammerheads, we suffer more and more with each patch.



BAH!
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