Swordsman Archive
Thread: Sword Template
Defense vs Intimidate +65
Defense vs Posture Change +80
Message Edited by Katal on 07-23-2004 11:21 AM
U need a +20 CAfor two-handed-spd with this template to be capped...
Katal wrote:
Yes, yet another one... Meant for heavy PvE tanking and even a bit of PvP.
Sword is only viable attack option PvP for the most part, but I'll mostly be doing PvE on this char.
Dark_Jedi_Knight_11 wrote:
defenses are capped at +125
Actually it was never found to be true or false that all the def vs mods capped at 125. MD, RD, counterattack, block and dodge were the only ones TH said capped at 125, but not in so many words (at least to my knowledge). It has not been proved that the cap effects the def vs mods though. Personally I'd like to believe they are capped but then again they shouldn't be.........because even if you can't blind someone, they still take the damage of the special even though the special don't stick.....when MD, RD, Dodge...etc had no cap, you simply could not hit a defense stacker.....so not having a cap on def vs mods doesn't create an imbalance in the game at all in my oppinion.
Also, in pve, mobs don't do lots of status attacks as often as players do.....yeah they do them but even with low defenses to them, they don't stick on you often. The only one that I think is a real problem is the intimidate....everything seems to try and intimidate you in the pve world......unforntunatley we cant have 100 on def verse intimidate.
Anyway, I like the templete and have actually had a templete similar but without the carbineer......the only thing I don't like is not having master brawler and having my intimidate 2 and lunge 2 (swordsman suck for KD attacks so that lunge 2 is great). Generally in PVE your defense vs mods don't need to be that high (like in the 100's).....anything in the 70's will do great.