Swordsman Archive
Thread: Does the Recent Change Effect Mokks/Jantas?
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tchilder
Thu Jul 29, 2004 10:58 am
#1
With the changes today has anyone ran any Mokk/Janta missions? Did you have any problems with them?
Grimm
Lowca
Vshbaa
Thu Jul 29, 2004 1:41 pm
#2
Okin_Sin wrote:
"It's not a change, it's a fix... " well if its not the same as it was yesterday, its a change. Just because it was this way once before doesn't mean its not a change. First they used the specials, the it was changed so they didin't, then changed back so they do again.
Theres two sides. It was working, it was broken, it was fixed.
ThreadLok
Fri Jul 30, 2004 12:10 am
#4
It's not a change, it's a fix... To answer the question, one must dig back six months to when the AI used specials. Yes, Mokk and Janta kicked some butt back then, but they did not display force powers. Expect them to use their weapons again, and now they will deal more damage since they are/were skilled melee fighters.
Okin_Sin
Fri Jul 30, 2004 12:17 am
#5
"It's not a change, it's a fix... " well if its not the same as it was yesterday, its a change. Just because it was this way once before doesn't mean its not a change. First they used the specials, the it was changed so they didin't, then changed back so they do again.
Maddoggin
Fri Jul 30, 2004 12:45 am
#6
So the missions are probably gonna take 2 minutes now, instead of 1? 
tsivozi
Fri Jul 30, 2004 2:49 am
#7
did some janta and mokk missions yesterday without any major difficulty. they have bleed and KD but can continue make the mission in 1 min without armor
TenlossDisruptor
Fri Jul 30, 2004 5:46 am
#8
Meep.
Likewise i took some Janta/mokk on last nite - nice to see them using staffs/stone knives with bleeds but no major problems buffed/no armour. NS Elders tho ^^ and that DJM that was lured into the Mining OP sooo many dead bikes & corpses
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