Swordsman Archive

Thread: POSTURE DOWN ATTACKS DO WORK AGAINST NON-HUMANOIDS

Hunter-Al
Thu Aug 14, 2003 11:47 pm
#1

Sorry for the all-caps title, but I have seen several posts on here, and the main board saying that Posture down attacks don't work against non-humanoids. That's simply WRONG. Posture down attacks DO work against creatures. They simply don't ANIMATE it. When you select anything in SW:G, you get a Status window for that item/PC/MoB. In that window, you can see what the object's posture is. Pay attention to that next time you execute a sweep or a lunge on a creature. I have been lowering the posture of ALL CREATURES ever since I got 2h Melee Sweep. They don't animate to their knees, or to a prone position, but they also don't attack you.


Go try this before you argue with me. Find the Target Status window, and you will see the posture of the creature you have selected. Try hitting it with sweep attacks. You will see the posture change. (Note, be sure to try a few times, special attacks seem to hit a lot less often now.)


Also, please try to help me keep the REAL issue with PvP combat at the top of the Main message board...


http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=324812


The Knockdown attack is the primary problem with PvP combat. It needs to be changed. There's no reason that ANY player should be knocked out of comission for 10-15 seconds worth of combat. (Not to mention the fact that the effect is STACKABLE.) That's a REAL issue that needs to be dealt with.

-reggie-
Fri Aug 15, 2003 5:56 am
#2

Yes, the icon shows it supposedly kneeling, but when mobs flee they continue fleeing and dont stop when they are supposedly kneeling and keep fleeing, essentially making it not work.



Reggie
Master Heavy Swordsman
Eclipse Server
Hunter-Al
Fri Aug 15, 2003 8:08 am
#3

Unless something has changed since the patch, that's not true either. I've never had a MoB flee while it was in a kneeling or prone position. On the other hand, players have no problem at all. If you use a lower-posture attack on a player, all they have to do is keep moving. They will pause for half-a-second or so, but there's NO DELAY in changing Posture for players.
Raxer
Fri Aug 15, 2003 9:09 am
#4

I also just realized this! It makes area attack so much more useful.
Pecos
Fri Aug 15, 2003 12:02 pm
#5

Haven't seen the posts you're referring to, but you're absolutely right. Even the initial sweep attack works fine against creatures. Most don't have a kneeling animation, so they just stand there, but their icon shows them kneeling and they can't attack until they get back up.


This is why the AE + posture down attacks are so awesome. You'll have 4 or 5 mites on you, but 3 or 4 of them likely won't be hitting you because you're spamming an AE posture down attack.


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