Swordsman Archive
Thread: Master Swordsmen vs. Master Gunfighter Combat testing.
Ok, I did some testing today with a friend to test out how badly we get whooped in pvp vs anyone with a pistol... and my findings are very very grim....
heres some background on my skills.
Nikin (Master Swordsmen / Master brawler / CH) - Wookie
- Weapon of choice (2h curved sword 58-236 damage 2.0 attack speed)
- Armor - N/a
Saitou (Master Gunfighter / pistol line only of marksmen / Doctor)
- Weapon of choice ( scout blaster 70-140 damage 1.6 attack speed) - Human
- Armor - none
Battle 1: (Testing ranged knockdown vs. melee)
Result... Saitou Wins... I didn't even get a single hit off. I bursted to catch him, but within the first second of the fight I was down.. got up.. got knocked down again... over and over and over....
Battle 2: (no knock down usage)
Result.. Saitou wins...he used fan shot on me and did more damage faster than I could dish it out.
Battle 3: (he stood still so I could hit him)
Result. I win ... yeah.... Lunge 2 didn't work againt him... and the max I was hitting for now as only 377. and thats with 2 handed hit 3! I took alot of damage during this fight and it was very close... the rate at which he could hit with fan shot was insane compared to how slow and weak I was hitting. His fan shot did average of 160 damage. My average was around 60!!!
To me this is freaking insane... I'm seriously tempted to drops swords and take up gun fighting... it sure would free up alot of skill points I had to waste on getting master brawler...
In EQa big part of balancing between ranged (spell casters) and melee were hitpoints/ac (armor). Melee would have 3x the hitpoints than the caster as well as much higher and effective ac.
In SWG, the ranged people can have the same/even better amount of hps than the melee as well as the advantage of being ranged.
Believe me I hear you man. This is annoying as hell. Why did they even make the brawler class if they were going to give the marksman such an advantage over us. I hardly ever even try to particicpate in pvp anymore. If i'm running outside of town and a pistoleer suddenly starts attacking me i just wait to die anymore. We can't win, period.
As you said in your post you won one battle because he didn't move, and you one barley.
NEWS TO THE DEVS!!! THAT NEVER HAPPENS.
I have been playing the game since release and not once have I ever seen a ranged weapon user stupid enough to actually stand still and let you hit them. And from what you just said even in close range the battle may be undecided. Personally I wouldn't care if a ranged user who was equal with me in terms of skill level defeated me in close range....IF I COULD EVEN GET HIM IN CLOSE RANGE
This relates to my newest pet peeve, something I think we should complain about in our next letter to the devs.
Pistols, carbines and rifles should all have the SAME damage penalty.
Right now, riflemen take huge damage when hit by melee. Carabineers take big damage. Pistols take almost no bonus damage. This is why you nearly lose a melee fight with a pistoleer. They're just as good as you and your alleged melee bonus only applies to carbines and rifles.
They need to fix it so that it applies equally to all 3. I think rifles right now are a 2.5x damage modifier when hit by melee? So make it 2.0x damage across the board for rifles, pistols and carbines.
That will be a lot fairer for rifles and carbines vs pistols and more importantly, it will give melee the advantage we are supposed to have at close range.