Swordsman Archive

Thread: melee and ranged defenses

Zemsta
Thu Aug 14, 2003 9:13 pm
#1

I am seeing absolutely no benefit right now from these. i have melee defense or 50 and ranged of 32. i sat there letting a loon attack me over 200 hits he still hit me 2/3 of the time. a brand new charecter i asked to help got thit the same as i healed him. on dmg he took up to 56 i took 38... but then i am a measter of offense with a 42 (master brawler as well) sord based dmg resist. that makes it about perfect. my dmg resist made a 32 percent difference in a newb and me getting hit and me at master brawler and all got hit THE SAME AMOUNT. can anyone tell me what the heck defense is for. by the way before the patch i was doing much better it seems but then hindsight is never 20-20 and the grass is ALWAYS greener and all that.
Delnok
Fri Aug 15, 2003 3:11 pm
#2

Yikes.


That about sums it up. I guess the way Devs controlled people getting too much melee defense from all the classes is to effectively disable its benefits.


I'm surprised this has gotten no attention.


I had heard defense was capped at 50, then I read that it was not capped and helped a lot. But if your testing is even close to accurate, this is a BIG problem.


I'm gonna blow a gasket, because if 50 melee defense doesn't help prevent a measurable amount of hits this skill is a JOKE! If true the ONLY defensive stat that helps is toughness, which is helpful, but even that is weak considering the tanking that is needed.





Shrend
BattleMaster, Cleaver, Master Brawler - Flurry Server
Page 1 of 1
Previous Next