Swordsman Archive

Thread: Top ranked weapons

Jezekiell
Sat Aug 16, 2003 4:08 am
#1

I figured we needed such a list here, with the changes to melee weapons in the past patch. Seeing as two-handed curved swords might not be the best anymore in terms of DPS.

So I suggest you reply with the following below, it's an exsample.

- Weapon Name: Powerhammer
- Attack speed: x.x
- Armor Piercing: Light/Medium/Heavy
- Min DMG / Max DMG: xx / xx
- Wound Chance: xx%
- HAM Cost: xx/xx/xx

Hope we can get an extensive list.

Morell Taesio
MeilaGunmaker
Sat Aug 16, 2003 4:43 am
#2

Post patch I made and sell these out of my shop:

Weapon: Power Hammer
Atk Speed: 6.0
Armor Piercing: Medium
Min/Max Dmg: 94-420
Wound Dmg: ?
HAM Cost: 107/?/?

Made with 92% experimentation on Damage,it's close to it's full damage/spd potential with the stats above.

Starsider Server
Micos99
Sat Aug 16, 2003 5:08 am
#3

dps on twohand curved swords is still much better then any other weapon.

well, here values from gorath, made by good master weaponsmith all unsliced:

- Weapon Name: Powerhammer
- Attack speed: 6.0
- Armor Piercing: Medium
- Min DMG: 98
- Max DMG: 420
- dps: 43
- Damage Type: Blast
- Wound Chance: 11%
- HAM Cost: 107/29/16
- To Hit mod: -40/-40/-43


- Weapon Name: Twohand Curved
- Attack speed: 2.7
- Armor Piercing: Medium
- Min DMG: 60
- Max DMG: 240
- dps: 55
- Damage Type: Kinetic
- Wound Chance: 38%
- HAM Cost: 35/68/40
- To Hit mod: +7/+7/+7


- Weapon Name: Cleaver
- Attack speed: 3.5
- Armor Piercing: Medium
- Min DMG: 99
- Max DMG: 216
- dps: 45
- Damage Type: Kinetic
- Wound Chance: 43%
- HAM Cost: 54/51/34
- To Hit mod: -8/-8/-8
Gorecki
Sat Aug 16, 2003 3:24 pm
#4

Great idea...thanks Jezekiell..



Master Swordsman / Master Smuggler
EtherTap
Sun Aug 17, 2003 5:24 am
#5

well, I still want to know why most melee weps have negative to hit mods, it really makes using anything BUT a 2h curved kinda useless.



Now with Signature!
Kinsei
Sun Aug 17, 2003 5:31 am
#6

Justification to the devs was probably that these weapons are very heavy and are very inaccurate to swing around constantly.



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CorporateDan
Sun Aug 17, 2003 10:50 am
#7

The new powerhammer stats seem perfect for a master swordsmen, with the accuracy and speed bonuses. Still has a really bad to hit, which is my main problem with the weapon.



Shamoke=Godzilla
Godzuki=Asexual offspring ridden by Godzilla
Micos99
Mon Aug 18, 2003 12:39 am
#8

power hammer is not that bad. It has very low mind drain and sliced for speed around 4spd.Isnt too bad for high swordman, you can always apply speed upgrade and make it even faster.
Jezekiell
Mon Aug 18, 2003 2:01 pm
#9

I got the hammer sliced down to 4.7, it's still a tad to slow for my taste. But man...you can do some sick mind hits with it. So far I've max done a 2322 mind hit. That means every whatever seconds when they mind hit bleeds it drains 2322 dmg from the target. This was on a rebel npc btw. Can always open with the hammer then change to sword.
Jezekiell
Tue Aug 19, 2003 12:34 am
#10

These are the best I've found so far.

- Weapon Name: Powerhammer
- Attack speed: 5.9
- Armor Piercing: Medium
- Min DMG: 95
- Max DMG: 425
- Damage Type: Blast
- Wound Chance: 19.5%
- HAM Cost: 107/28/16
- To Hit mod: -40/-40/-40


- Weapon Name: Twohanded Curved Sword
- Attack speed: 2.6
- Armor Piercing: Medium
- Min DMG: 62
- Max DMG: 247
- Damage Type: Kinetic
- Wound Chance: 39.4%
- HAM Cost: 33/66/39
- To Hit mod: +8/+8/+8
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