Swordsman Archive

Thread: False Alarm: No Intimidate Nerf

StGabriel
Mon Mar 01, 2004 5:48 pm
#1

Hey,
I brought up the intimidate problems I was having and they were confirmed to be a bug caused by the changes to make turrets and AT-ST's unaffected by states.

So no "nerf" on intimidate, it'll hopefully be fixed asap.

StGabe.



--- The Clan McDonnell ---

Gaffyn McDonnell -- Master of Blades (master fencer/swordsman/brawler)
Flynn McDonnell -- Master Weapon Smith (+22 exp), Armorsmith (+25 exp)
Lorrinne McDonnell -- Nightsister (pike/doc)

Ssedi
Mon Mar 01, 2004 6:08 pm
#2

oh thank god!






‡∏•Liba•∏‡
Ж Liba's Loot Hunter - 1 West Brenn Ж
"Know thy self, know thy enemy. A thousand battles, a thousand victories."
Ximma
Mon Mar 01, 2004 6:13 pm
#3

YAY! I was getting all stressed out wondering what was gonna replace master brawler. =)



Thanks for the update Gabe





"So I swoop upon the foe, and I will slay,
I will hew them into pieces, I will dash them into dust;
Like Baal in his strength, on their rearward, lo! I fell,
And I killed them, none escaped me, and I slew, and slew, and slew."


ShadeSwifteye
Mon Mar 01, 2004 6:14 pm
#4

Awesome. The brawler pages went haywire once they saw your last post


-Shade


Master Heavy Swordsman





-Shade
ccmetal555
Mon Mar 01, 2004 8:13 pm
#5

Good. That would have really pissed me off...

haun
Mon Mar 01, 2004 8:40 pm
#6

yes........to make AT-STs more realistic they are immune to status.



yes instead of being a group support mech they are a personal play toy, and require no maintanence.


so it's realistic in the sense that the devs favor imperials, but not realistic at all



--------------------------------------------------------------------------
"Everything seems calm here..."
Braglor
Tue Mar 02, 2004 4:25 am
#7


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