Swordsman Archive

Thread: Best opening for PvP?

NashDarksabre
Thu Sep 11, 2003 8:35 am
#1

Personally, I start out with the bleed, now that posture change was nerfed. Often the first hit is the only hit I manage to get in, so if it's a bleed, they can try to kite all they want, but they'll die pretty soon.



Nash Darksabre --- Swordsman since beta, swordsman for life.

"We like our women like our enemies, hammered."
Shimond
Thu Sep 11, 2003 9:30 am
#2

My very first attack is always Mind Hit 2 just in case none of my following attacks land (and there is always that possibility).


Then depending on the situation I will either go with Head Hit 3 (if the target is gonna stick around and fight) or Mind Hit 1 (if I still think they'll kite me or flee, to ensure absolute victory).


Once they start moving I'll fall back on lunge and intimidate until I can bring them back in range.


-Shi

Morath360
Thu Sep 11, 2003 10:40 am
#3

Why would you go back to mind hit 1?



----------------------------------------------------

"In space all warriors are cold warriors.."


Morath {WRATH} MBH MD
Kahless {WRATH} Light Jedi Knight
Regman
Thu Sep 11, 2003 10:42 am
#4

The two bleeds stack
Driev
Thu Sep 11, 2003 11:26 am
#5



Regman wrote:
The two bleeds stack



Now THAT is food for thought! Thanks for the information as I wasn't aware of it. This will help in PvE as well.

I think MindHit2 then MindHit 1 is a nice opening then (at least for PvP).

Lots of good info here, thanks everyone,
Driev
Driev
Thu Sep 11, 2003 12:08 pm
#6

Just wondering as I had my first tast of PvP in some friendly duels tonight. What is the best opening sequence of moves that you use?

It seems like this may be helpful

Area Attack 3 (for the chance of dizzy)
MindHit 2
HeadHit 2
...
...
...

Also, I was hitting for 700 range mind with my hammer (161-599), but I missed a lot (-31 to hit for all ranges). With a kiting opponent, it seems like the 2H curved may be better suited to PvP to minimize misses. Thoughts?

Thanks
Driev
Master Swordsman - Radiant

PS - Please don't respond with how other classes should be nerfed because of this or that. I'm looking for constructive comments on how to deal with the classes as they exist now in PvP, when they change, the discussion can change along with it. Just looking for ideas here, not complaints. Thanks in advance!
KendredTkm
Thu Sep 11, 2003 4:23 pm
#7

mind hit 3


lunge


head hit 3


with power hammer




Tatonka Bill - Master Pistoleer - Fastest gun in the West
Machaon - Master ArmourSmith - Looking for a sea or two
Keanti
Thu Sep 11, 2003 6:38 pm
#8

the best 1st attack for PvP is DONT GET INTO PvP.... as fare as player vs player combat goes, we got the shaft... we can only do raw damage, and we all know that raw damage can almost never win a fight... you need somthing like blind or stun... so unless your also a master brawler dont evin bother doing PvP.
Morath360
Fri Sep 12, 2003 6:34 am
#9






KendredTkm wrote:

mind hit 3


lunge


head hit 3


with power hammer





Why do you use lunge here instead of area attack3. I can't seem to get lunge to work worth squat...



----------------------------------------------------

"In space all warriors are cold warriors.."


Morath {WRATH} MBH MD
Kahless {WRATH} Light Jedi Knight
Shark00
Fri Sep 12, 2003 9:04 am
#10

lunge because the **edit** already running from you and area3 always get the out of range message.


you lunge until he kneel then POW... you finish him.

Morath360
Fri Sep 12, 2003 10:31 am
#11

Seems I get that with the lunge too.



----------------------------------------------------

"In space all warriors are cold warriors.."


Morath {WRATH} MBH MD
Kahless {WRATH} Light Jedi Knight
APEist_theReb
Fri Sep 12, 2003 6:00 pm
#12

well im a carbineer to, so i would usually knock my opponents down with my carbine while i charged them, took out my power hammer, mind bleed 1 (im dont have 2 yet), head hit 2 with my 2 hand curved until they started to get up and then i use lunge, and continue head hits. worked pretty well

once i get area attack 3 ill try puttin a dizzy on em, that sounds pretty sick



APEist

Rebel Soldier of VYRIS

If I had a penny for all the people I've damned,
I'd be a trillionaire, and btw, damn you.


+80 speed and I'll still kick your ass.

Swordsman Motto: We like our women like our enemies, hammered.

KendredTkm
Fri Sep 12, 2003 6:40 pm
#13

mind hit 2 is really over kill heh only reason i start with it is incase they burst run as a master doc aswell as a swordsmen only prob i have is with eyeshot spaming bounty hunters and combat medics allthough cure posion works ok and cure diease always takes diease off in one try ... although **edit** is a swordsmen supose to take up doc to be effective ya i love the buffs ect but i mean if you dont take up some kind of healing your **edit**ed in anything you do heh ranged def is worthless oh ya and i want a wep thats acid . that would rock heh and like i said on the bounty hunter board eyeshot needs to be changed hell it doesnt even use mind to use it it runs off action look at every other class that gets mind hits TKA thier mind hit uses mind... riflemen thier mind hit takes mind our mind hit takes mind ..... so **edit** should a bounty hunters mind it run off action?... if it ran off mind they couldnt spam it forever as well getting hit for 400 dmg pvp + a blind effect sucks heh



Tatonka Bill - Master Pistoleer - Fastest gun in the West
Machaon - Master ArmourSmith - Looking for a sea or two
Page 1 of 1
Previous Next