Swordsman Archive
Thread: Why does everyone say that TKA's are better than other melee professions?
TKA's can mediate and heal their wounds at high levels (just wounds, not damage) but they don't get any of the powerful HAM bleeds that other professions get. A swordsman can bleed a mob's mindpool for a good 1k of damage in certain situations.
The TKA can target any of the HAM pools, but for very low levels of damage. A TKA using his only mind attack on a mob for like 700 dmg is pathetic compared to a Swordsman's probable 4k dmg with mind hit 3.
The TKA can only use vibro knucklers as a weapon, otherwise they do lousy damage. But the HAM costs on Vibro Knucklers is so high that they can barely be used with special moves.
And lastly, a Swordsman with a good special and good weapon can likely do over 9k dmg in a single hit. Now from all of this, I would likely say that the Swordsman has the definate advantage.
Raziel
The standard argument is that TK's *had* knockdown (still do but now it's useless), as much or better defense than fencers (both have better defense on paper than pike/swordsmen), as well as meditate.
The devsfailed to realize that with broken defenses, knockdown was all TK really had in their favour. The devs screwed up from day one withthe lack of defense vs knockdown. While knockdown allowed TKs to whup stuff they should be able to take (white cons) it also allowed them to take red cons without getting hit much at all. Hence all the other melee classes calling them 'unskilled', 'cheap' etc etc.
TKs started at release with more in their favour than the other melees, but every week that goes by they get weaker and weaker through various nerfs. Now they are at the bottom of the melee pile, imho. They are playable, it is just more enjoyable and gratifying to level pretty much any other melee flavour as things currently stand.
You're right on the money - no bleed styles, crappy specials like combo attacks to damage all pools (why in god's name would you want to), targetted attacks to each pool that do laughable damage, and an area of attack special that just makes you die faster.
I temporarily shelved my master tka when they started seriously nerfing knockdown and started a swordsman. Am now halfway through swordsman and it's fun. Not more fun that TK is/was but very similar. I get hit more as a swordsman(no knockdown), butI do way more damage and things die infinitely faster as I can just go nuts on the mind pool. It all balances out.
My hope is they'll get their crap together (the devs) and actually make the melee classes somewhat balanced so all this in-fighting will stop. Maybe TK used to have things easier before all the knockdown nerfs - I don't think things were that unbalanced - but they have it worse than the rest now.
TKA are still cheese... they have to good defence... and they dont have to do good damage, just bad damage RELLY fast...
i was duleing a KTA... with my powerhammer i was doing 90 damage (i normaly do 600), and he took down 900 points in my health pool in about 8 sec... somthings just fishy about that.
and doing crapy damage to every pool is relly good... in groups, lets say you end up getting grouped with 2 carbiners... you can hit action with them, or go mind damage with a rifle group!
they can also blind, dizzy, and stun people.... you have the KD (useless right now but they will fix it soon).
and dont forget meditate...
while pikemen, sad to say, suck... they are probably the worse combat class in the game... unless they can get there hands on that night sister lance.
swordsman can ONLY do raw damage, no good special moves.
fencer's have it probably the best right now, as far as PvP goes... that dizzy-lunge thing will keep someone down for a whole dule... thats very broken. but other then that they are not that hot.
in closing, TKA's are still the best... not as good as they used to be... but still the best... and if/when they fix KD they will once agen be VERY broken
TKA's can drop you so fast it's not even funny.
But I will say, our bleeds are nice. A TKA will get his ass beat by say a bounty hunter, whereas I can usually smack them with a mind bleed, run, and wait for them to die.