Swordsman Archive

Thread: All of Swordsman's abilities

Emiraly
Sat Sep 13, 2003 11:34 pm
#1

I have been reading the posts so far and I have been loving Swordsman. But I have been wondering about what some of their moves even do? I have made Novice Swordsman and when I tryed out my Power Hammer for the first time, BLAM 2897 damage! Thats was testing 2handhit, Id like to know what these moves can do, also should I train Master Brawler?? The Master Brawler moves the most are what I want to know.



Berserk2


Intimidate2


Warcry2


2handLunge2


MindHit1-2


Headhit2-3


2handhit3


Sweep2


Area1-2-3


Spinattack2



I looked at posts and are no longer sure what any of these do by the posts after this patch that messed-up Knockdown, etc... Id like any information on these Swordsman/Master Brawler moves. Stuff like how dizzy applies to some moves and Master Brawler is important and how we don't have knockdown or that dodge and counter-attack are the only things that work and block is utterly useless, etc...Thanks

Discord-
Sun Sep 14, 2003 2:53 am
#2

Does Spin Attack 2 do more or less damage than the Area Attacks? I've tried comparing the damage/delay but never really took the time to do it precisely.
Emiraly
Sun Sep 14, 2003 8:18 am
#3

Nice, which also brings me to my 2nd question what would you train first in the skill tree? I think im gonna go for the Headhit2 tree first because seems the only thing working. But I wanted to know the most about Brawler. Berserk2, someone I think mentioned a HAM boost attached with it and does 1-4k. They said they wouldn't go a day without using Intimidate2/Berserk2/Warcray2. Not sure though but if Master Brawler can be that useful, Id get it on top of Master Swordsman.

Mast3rWolf
Sun Sep 14, 2003 11:23 am
#4

Went master techniques then offense and then finally defense.



Gisho
Master Doc / Master CM
Motor City,Corellia
Mast3rWolf
Sun Sep 14, 2003 12:49 pm
#5

Beserk 2- Not sure never though it was worthwhile to master brawler for this. If you have a decent sword and go beserk 1 you can hit for 500-800 every second. Very useful for taking down lairs.


Intimidate 2- Still haven't used. I use intimidate 1 on huurton stalkers. They went from hitting me for 110 to 60.


Warcry 2- Don't even use warcry 1


Mindhit 1-2-is amazing. If you can just get one hit off in PvP then this should be it, and if they try to run then run the other way. Also,1 and 2 stack currently which I imagine will be removed so enjoy it while you can.


Headhit 2-3-This is our bread and butter. The ability to focus on one bar and hit for high damage is great. With Headhit 3 the other day, with my power hammer I hit a nightsister sentry for 10,340 damage while she was prone.


2handhit 3- Nice beacuse it will sometimes dizzy newbie creatures, but overall doesn't work. Pretty powerful I guess, but not that impressive because it doesnt focus on a HAM bar.


Sweep 2- worthless compared to area 3


Area 3-hardly use anymore. Since the changes they will get back up before you get another hit off, and sometimes it won't even work.


Spin attack 2- I lived off this. I went to Rori to the borgle caves and took on 3 bloodthirsty borgles at a time with this. Very handy for mass aggros.





Gisho
Master Doc / Master CM
Motor City,Corellia
Discord-
Sun Sep 14, 2003 3:54 pm
#6

Go with techniques first, don't bother with offense anymore (totally gimped), go defense first and then offense (only if you're going for master, otherwise just forget it).
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