Swordsman Archive
Thread: Need help figuring out what to do with extra skill points to accomedate Swordsman
But recently Ive discovered that I love playing a swordsman as well, and want to make the best use of my remaining skill points.
Thanks in advance.
I have found that the first aid line of medic is invaluable, at first aid 4 you get Quick Heal which gives you an extra heal even if you are delayed. So you can heal yourself with a stim, quick heal, stim heal and even with a good set of buffs that completely heals me. Plus with first aid your heals are much better, I can generally hit around 600 to 800 points of strenght & action in a single heal using a 360 Stim B, and you get first aid which heals bleeds, sometimes useful sometimes not.
You're not alone though, I'm a merchant/swordmanwith medic. I know there are PvE templates that do much better but I have a ton of fun with it, spin attack simply rocks.
Master Swords
Master Weaponsmith
Scouting 1020 - Good Terrain Negotiation with Hunting/Harvesting
Artisan 4003 - Engineer who can do good Surveying for mining
Medic 2040 - can heal bleeds and use nice high power stim Ds (your guildmates or friends will be glad you came along)
or
Master Swords
Master Weaponsmith
Scouting 1020 - Good Terrain Negotiation with Hunting/Harvesting
Artisan 4004 - Engineer who can do great Surveying for mining
Medic 2030 - can heal bleeds and use nice high power stim Cs
as for more combat oriented I like this:
Master Swords
Master Weaponsmith
TKA 0304 - Good defense package (Fencer has best defences but they are spread amongst 3 trees and Skill Points are a hot commodity)
Medic 2000 - can heal bleeds and use high power stim Bs (grab a +25 medic shirt to help also)
Master Brawler is nice IMHO but you'll be dropping heals like crazy because your defenses will be low.
Good Luck and have fun
I would take TKA 4-0-0-4 for det defence line and meditate, and artisan xxx-1 for survey