Swordsman Archive

Thread: New Swordsman... which specials are good, which suck.... what trees should i go up first.

Titanicas
Fri May 14, 2004 6:20 am
#1

Thanks
Titanicas
Fri May 14, 2004 6:21 am
#2

I apologize for the double post... dam enter key.
Tsimhnori
Fri May 14, 2004 9:39 am
#3

Basicly... avoid the offense line until last. go up the techniques line first (along with the finnese lin e which is combat xp, get to finnese 3 for the scythe). then do the rest...


headhit3 = good, and spin2 is good for xp.





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GadmiralThrawn
Fri May 14, 2004 4:07 pm
#4

it really doesnt matter what tree you go up first, you wont get into it befor your master, but definately do speed first, you can master it in like 2 days or faster if you are in a good spot with spin attack and a little help, maby a master swordsman to help train you as you go up in skills






=Kail Jerik=
=Melee MoFo=
=Master Holo Grinder=
TheDarkmoons
Fri May 14, 2004 5:29 pm
#5

Ah the route of the Swordsman.


1st Defence box for Spin Attack 2.


Then all the Techniques line for speed.


Then Defence, then Offence.


The last tree uses Combat EXP; so will only be useable on that tree.




CRIXX [PHWOR!]-FARSTAR


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WarFerret
Fri May 14, 2004 5:32 pm
#6

I don't know how hard they are before master, but I've found locating gurk "nests" on Lok(non mission ones), getting buffed and just using spin attacks ends up with you up to your ears in corpses in no time, with almost no damage and even the odd gurk king hide to show for it (if the lair spawns feral gurks, it will spawn a gurk king at the end, with or without a bunch of crazed gurk destroyers).



---
Ississ - FarStar - Master Doctor/Master Heavy Swordsman.

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