Swordsman Archive
Thread: Question counterattack mod
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tacwraith
Fri Dec 17, 2004 12:15 am
#1
Just so ye know, I used to be BH/Carbineer but the always game-stopping supersaberblock made my all-ranged bh template useless so i began working on swordman.
Sadly I never did get to have both swordman and carbineer counterattack branches at once since i was dropping carbineer skills as i went up the speed/accuracy branches of swordman.
Anyways, to make story short I began to look over my combat logs and I noticed that counterattacks work very much like saber block. Just not as often of course but still....
So i was wondering if theres any info on the counterattack mod?
With carbineer and swordman i can have +155 counterattack.
Is the cap on this +125 like it is in melee/ranged defense?
How many times would this +155 counterattack stop damage from hitting me? like.. say.. 60% of attacks? 40%?
Sadly I never did get to have both swordman and carbineer counterattack branches at once since i was dropping carbineer skills as i went up the speed/accuracy branches of swordman.
Anyways, to make story short I began to look over my combat logs and I noticed that counterattacks work very much like saber block. Just not as often of course but still....
So i was wondering if theres any info on the counterattack mod?
With carbineer and swordman i can have +155 counterattack.
Is the cap on this +125 like it is in melee/ranged defense?
How many times would this +155 counterattack stop damage from hitting me? like.. say.. 60% of attacks? 40%?
Xanatosxtreme
Fri Dec 17, 2004 12:56 am
#2
Brings up another good question, does 2handed counter attack aa's and ca'swork and how about counter attack aa's and ca's in general?
AspiringBountyHunter
Fri Dec 17, 2004 6:55 am
#3
Xanatosxtreme wrote:
Brings up another good question, does 2handed counter attack aa's and ca'swork and how about counter attack aa's and ca's in general?
Normal counter-attack SEAs work. 2-handed counter attack SEAs don't.
Dovakic
Fri Dec 17, 2004 7:45 am
#5
Here we go again... both two handed counterattack and regular counterattack work.
Two handed counterattack seems to operate as a sort of modifier/multiplier that seems to increase the effectiveness of the regular counterattack mod.
Don't believe me? Fine, but I have a total of +8 two handed counterattack that i buy for cheap off the baazar because the vast majority of people thing it doesnt work. I find I counter attack alot more often with it on that without it on.
Try it for yourself. Its cheap, and I think youll be pleasantly suprised.
To answer the original question: yes, regular counterattack caps at 125 from skills. You can get up to 150 with SEA's.
Two handed counterattack seems to operate as a sort of modifier/multiplier that seems to increase the effectiveness of the regular counterattack mod.
Don't believe me? Fine, but I have a total of +8 two handed counterattack that i buy for cheap off the baazar because the vast majority of people thing it doesnt work. I find I counter attack alot more often with it on that without it on.
Try it for yourself. Its cheap, and I think youll be pleasantly suprised.
To answer the original question: yes, regular counterattack caps at 125 from skills. You can get up to 150 with SEA's.
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