Swordsman Archive
Thread: **Guide**: What does my 2h speed have to be to cap with a {insert speed here} weapon?
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KaylBreinhar
Sun Mar 13, 2005 10:15 pm
#1
These are only valid for Swordsman. Find other values for other weapons here. Normally this is the webpage that everyone refers to, but based on the weekly number of "what do I need to speed cap" posts this board gets on a weekly basis, I think a table like this is warranted.
Separations are a/b/c = a=HeadHit3, b=Area3, c=2hHit3 (Area2 has roughly the same delay mod as 2hHeadHit3 (2.5 vs. 2.4), so treat column "a" accordingly). 2hHit3 is the highest delay mod available, so treat column "c" as the "full cap" column.
Range - 1.5 to 6.0 (You need +94 *MINIMUM* for a HeadHit3 cap on a 5.8/5.9 speed PH - as you'll see below, as you cross into the 90s, the speed curve begins to steepen, making the 4-6.0 bracket mostly linear)
1.5 speed = 74/75/80
1.6 speed = 75/76/81
1.7 speed = 77/78/82
1.8 speed = 78/79/83
1.9 speed = 79/80/84
2.0 speed = 80/81/85
2.1 speed = 81/82/86
2.2 speed = 82/83/87
2.3 speed = 83/84/88
2.4 speed = 84/84/88
2.5 speed = 84/85/88
2.6 speed = 85/86/89 (most Scythes fall around here, damage sliced or unsliced)
2.7 speed = 86/86/89
2.8 speed = 86/87/90
2.9 speed = 87/87/90
3.0 speed = 87/88/90
3.1 speed = 88/88/91
3.2 speed = 88/88/91
3.3 speed = 88/89/91
3.4 speed = 89/89/91
3.5 speed = 89/90/92
3.6 speed = 89/90/92 (most 30%ish speed sliced PHes fall around here)
3.7 speed = 90/90/92
3.8 speed = 90/90/92
3.9 speed = 90/91/93
4.0 speed = 90/91/93
4.1 speed = 91/91/93
4.2 speed = 91/91/93
4.3 speed = 91/92/93
4.4 speed = 91/92/94
4.5 speed = 92/92/94
4.6 speed = 92/92/94
4.7 speed = 92/92/94
4.8 speed = 92/92/94
4.9 speed = 92/92/94
5.0 speed = 92/93/94
5.1 speed = 93/93/94
5.2 speed = 93/93/95 (most non-lootmade PHes fall around here)
5.3 speed = 93/93/95
5.4 speed = 93/93/95
5.5 speed = 93/94/95
5.6 speed = 93/94/95
5.7 speed = 93/94/95
5.8 speed = 94/94/95 (Acklay PH range)
5.9 speed = 94/94/95
6.0 speed = 94/94/95
+94 caps HeadHit3 on up to a 6.6 speed hammer. +95 increases that ceiling to 8.0.
Separations are a/b/c = a=HeadHit3, b=Area3, c=2hHit3 (Area2 has roughly the same delay mod as 2hHeadHit3 (2.5 vs. 2.4), so treat column "a" accordingly). 2hHit3 is the highest delay mod available, so treat column "c" as the "full cap" column.
Range - 1.5 to 6.0 (You need +94 *MINIMUM* for a HeadHit3 cap on a 5.8/5.9 speed PH - as you'll see below, as you cross into the 90s, the speed curve begins to steepen, making the 4-6.0 bracket mostly linear)
1.5 speed = 74/75/80
1.6 speed = 75/76/81
1.7 speed = 77/78/82
1.8 speed = 78/79/83
1.9 speed = 79/80/84
2.0 speed = 80/81/85
2.1 speed = 81/82/86
2.2 speed = 82/83/87
2.3 speed = 83/84/88
2.4 speed = 84/84/88
2.5 speed = 84/85/88
2.6 speed = 85/86/89 (most Scythes fall around here, damage sliced or unsliced)
2.7 speed = 86/86/89
2.8 speed = 86/87/90
2.9 speed = 87/87/90
3.0 speed = 87/88/90
3.1 speed = 88/88/91
3.2 speed = 88/88/91
3.3 speed = 88/89/91
3.4 speed = 89/89/91
3.5 speed = 89/90/92
3.6 speed = 89/90/92 (most 30%ish speed sliced PHes fall around here)
3.7 speed = 90/90/92
3.8 speed = 90/90/92
3.9 speed = 90/91/93
4.0 speed = 90/91/93
4.1 speed = 91/91/93
4.2 speed = 91/91/93
4.3 speed = 91/92/93
4.4 speed = 91/92/94
4.5 speed = 92/92/94
4.6 speed = 92/92/94
4.7 speed = 92/92/94
4.8 speed = 92/92/94
4.9 speed = 92/92/94
5.0 speed = 92/93/94
5.1 speed = 93/93/94
5.2 speed = 93/93/95 (most non-lootmade PHes fall around here)
5.3 speed = 93/93/95
5.4 speed = 93/93/95
5.5 speed = 93/94/95
5.6 speed = 93/94/95
5.7 speed = 93/94/95
5.8 speed = 94/94/95 (Acklay PH range)
5.9 speed = 94/94/95
6.0 speed = 94/94/95
+94 caps HeadHit3 on up to a 6.6 speed hammer. +95 increases that ceiling to 8.0.
Message Edited by KaylBreinhar on 03-14-2005 03:17 AM
KaylBreinhar
Mon Mar 14, 2005 1:24 pm
#3
Long story short, this table should make it quite clear that Master Brawler IS almost absolutely necessary, in addition to FS Melee Speed, to have a realistic shot at capping Swordsman (short of spending millions of credits). It's a real eye-opener to realize that even a 35% speed sliced 3.6 speed PH requires a mod of +89 to just cap HeadHit3. The curve is really messed up at the lower end of the spectrum.
And before you think we get the shaft exclusively - try finding some stats on your server's high-damage/high-refire DE-10s and plug those in with just the +74 Master Pistoleer has as a stock speed mod.
And before you think we get the shaft exclusively - try finding some stats on your server's high-damage/high-refire DE-10s and plug those in with just the +74 Master Pistoleer has as a stock speed mod.
Message Edited by KaylBreinhar on 03-14-2005 05:44 AM
KaylBreinhar
Wed Mar 16, 2005 6:45 pm
#6
Infini7y wrote:
So, what you are saying is that for PHs, speed cap is +95 ?
No, the cap is +93 (+94 with Acklays) if all you're going to use is HeadHit3. Could save someone a lot of money.
I posted this thread for an easy-to-read reference over a huge range of speeds.
Message Edited by KaylBreinhar on 03-16-2005 08:46 PM
sirsamson
Wed Mar 16, 2005 7:20 pm
#7
luckily i have a plus 25 2handed speed bandolier and a 998dam phammer that will never die. and doing the bh hybrid thing..... jedi's better duck and run
mopcog
Wed Mar 16, 2005 10:46 pm
#8
Arrabech
Thu Mar 17, 2005 12:19 pm
#9
much thanks for post....clears up alot of my questions since new to swords.
KaylBreinhar
Sun Mar 27, 2005 9:30 pm
#11
Bump since *more* people have been asking questions regarding speeds.
Vitroo
Sat Apr 09, 2005 3:30 pm
#12
Right now I have Master Swords, FS Speed x 4 boxes and +8 2 Handed Speed Tape. Do I need anymore speed?
GimpedSwordsman
Sat Apr 09, 2005 5:45 pm
#13
Vitroo wrote:
Right now I have Master Swords, FS Speed x 4 boxes and +8 2 Handed Speed Tape. Do I need anymore speed?
the soft cap is + 3 after the fs speed so you should be good
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