Swordsman Archive

Thread: **Guide**: What does my 2h speed have to be to cap with a {insert speed here} weapon?

KaylBreinhar
Sun Mar 13, 2005 10:15 pm
#1

These are only valid for Swordsman. Find other values for other weapons here. Normally this is the webpage that everyone refers to, but based on the weekly number of "what do I need to speed cap" posts this board gets on a weekly basis, I think a table like this is warranted.

Separations are a/b/c = a=HeadHit3, b=Area3, c=2hHit3 (Area2 has roughly the same delay mod as 2hHeadHit3 (2.5 vs. 2.4), so treat column "a" accordingly). 2hHit3 is the highest delay mod available, so treat column "c" as the "full cap" column.

Range - 1.5 to 6.0 (You need +94 *MINIMUM* for a HeadHit3 cap on a 5.8/5.9 speed PH - as you'll see below, as you cross into the 90s, the speed curve begins to steepen, making the 4-6.0 bracket mostly linear)

1.5 speed = 74/75/80
1.6 speed = 75/76/81
1.7 speed = 77/78/82
1.8 speed = 78/79/83
1.9 speed = 79/80/84
2.0 speed = 80/81/85
2.1 speed = 81/82/86
2.2 speed = 82/83/87
2.3 speed = 83/84/88
2.4 speed = 84/84/88
2.5 speed = 84/85/88
2.6 speed = 85/86/89 (most Scythes fall around here, damage sliced or unsliced)
2.7 speed = 86/86/89
2.8 speed = 86/87/90
2.9 speed = 87/87/90
3.0 speed = 87/88/90
3.1 speed = 88/88/91
3.2 speed = 88/88/91
3.3 speed = 88/89/91
3.4 speed = 89/89/91
3.5 speed = 89/90/92
3.6 speed = 89/90/92 (most 30%ish speed sliced PHes fall around here)
3.7 speed = 90/90/92
3.8 speed = 90/90/92
3.9 speed = 90/91/93
4.0 speed = 90/91/93
4.1 speed = 91/91/93
4.2 speed = 91/91/93
4.3 speed = 91/92/93
4.4 speed = 91/92/94
4.5 speed = 92/92/94
4.6 speed = 92/92/94
4.7 speed = 92/92/94
4.8 speed = 92/92/94
4.9 speed = 92/92/94
5.0 speed = 92/93/94
5.1 speed = 93/93/94
5.2 speed = 93/93/95 (most non-lootmade PHes fall around here)
5.3 speed = 93/93/95
5.4 speed = 93/93/95
5.5 speed = 93/94/95
5.6 speed = 93/94/95
5.7 speed = 93/94/95
5.8 speed = 94/94/95 (Acklay PH range)
5.9 speed = 94/94/95
6.0 speed = 94/94/95

+94 caps HeadHit3 on up to a 6.6 speed hammer. +95 increases that ceiling to 8.0.

Message Edited by KaylBreinhar on 03-14-2005 03:17 AM



Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
mopcog
Sun Mar 13, 2005 10:46 pm
#2

Very nice



lAnaste Malanzol
lMaster Swordsmenl
lMaster Doctorl
KaylBreinhar
Mon Mar 14, 2005 1:24 pm
#3

Long story short, this table should make it quite clear that Master Brawler IS almost absolutely necessary, in addition to FS Melee Speed, to have a realistic shot at capping Swordsman (short of spending millions of credits). It's a real eye-opener to realize that even a 35% speed sliced 3.6 speed PH requires a mod of +89 to just cap HeadHit3. The curve is really messed up at the lower end of the spectrum.

And before you think we get the shaft exclusively - try finding some stats on your server's high-damage/high-refire DE-10s and plug those in with just the +74 Master Pistoleer has as a stock speed mod.

Message Edited by KaylBreinhar on 03-14-2005 05:44 AM



Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
KaylBreinhar
Wed Mar 16, 2005 4:22 am
#4

Bump for visibility.



Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
Infini7y
Wed Mar 16, 2005 5:23 pm
#5

So, what you are saying is that for PHs, speed cap is +95 ?



____________

Rydark Darkstar

Bounty Hunter - Saving SWG from turning into "Jedi Wars: Professions Divided"



KaylBreinhar
Wed Mar 16, 2005 6:45 pm
#6


Infini7y wrote:
So, what you are saying is that for PHs, speed cap is +95 ?


No, the cap is +93 (+94 with Acklays) if all you're going to use is HeadHit3. Could save someone a lot of money.

I posted this thread for an easy-to-read reference over a huge range of speeds.

Message Edited by KaylBreinhar on 03-16-2005 08:46 PM



Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
sirsamson
Wed Mar 16, 2005 7:20 pm
#7

luckily i have a plus 25 2handed speed bandolier and a 998dam phammer that will never die. and doing the bh hybrid thing..... jedi's better duck and run



Paid up till mid June after that we will see what new games are out best of luck
Hope you get it right SWG i mean EQ2

mopcog
Wed Mar 16, 2005 10:46 pm
#8


I recomend a sticky for this


Also Heres It in a web page format



And Heres the Excel Doc

Message Edited by mopcog on 03-16-2005 11:58 PM



lAnaste Malanzol
lMaster Swordsmenl
lMaster Doctorl
Arrabech
Thu Mar 17, 2005 12:19 pm
#9

much thanks for post....clears up alot of my questions since new to swords.



BREECE
besflemarsien
Thu Mar 17, 2005 12:52 pm
#10

good stuff

yeah mke this a sticky
KaylBreinhar
Sun Mar 27, 2005 9:30 pm
#11

Bump since *more* people have been asking questions regarding speeds.



Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
Vitroo
Sat Apr 09, 2005 3:30 pm
#12

Right now I have Master Swords, FS Speed x 4 boxes and +8 2 Handed Speed Tape. Do I need anymore speed?
GimpedSwordsman
Sat Apr 09, 2005 5:45 pm
#13






Vitroo wrote:

Right now I have Master Swords, FS Speed x 4 boxes and +8 2 Handed Speed Tape. Do I need anymore speed?






the soft cap is + 3 after the fs speed so you should be good



F'N RAT!!!!
Page 1 of 2
Previous Next