Swordsman Archive

Thread: I am here to call BS!

ZandorFelok
Mon Dec 15, 2003 12:48 am
#1

I just got my master yesterday, duel masters.


Master Heavy Swordsman/Master Brawler


I wanted Master Brawler for two things... /warcry2 and /2handlunge2


Now 2handlunge2 is our only guarenteed KD move, YET a BH can KD an atst and I can't.... HOW IN THE NAME OF YODA DOES A BLASTER BOLT KD AN ATST???


I am on the other hand swinging away with one of the most deadly close quarters combat weapons known to the game.... a power hammer... and I can't KD an ATST??? **edit**.. !!


Any of my fellow swordsman wish to add words to this? enlighten the situation??




Zandor Felok | Kauri | UNTouchAbles
- Gills.Spills.Thrills.Life of a Fish -
[[[[ Master Rifleman |||| Master Combat Medic |||| Rebel Colonel ]]]]
I know i've lost my mind! I don't know where? I don't know when?
But I know that I have, because look were I am!!! - Anonymous
Ldwater
Mon Dec 15, 2003 3:23 am
#2

I know, it seems really fishy that most popular professions (such as TK, BH etc) have quite a few state changes like KD and Dizzy etc, where as Swordsmen dont seem to have many.


Ive read loads on threads on this board where people are saying Master TK wipe the floor with Master Swordsmen, and by the looks of it, all they need to do, is spam KD and dizzy enough times to keep you on the floor, defenceless!


Hopefully, when the devs get around to us, we will get some significant advantages over other professions, hell, even the name Swordsman is a little strange since the best weapon a swordsman can get is a hammer!




-ldwater
ZandorFelok
Mon Dec 15, 2003 3:30 am
#3

yea, I woul love to see some changes.. cause I like having direct rights to the mind.. but uhm.. yea the other attacks are annoying.. all we are is area attacks.. yes thats kewl for areaattack but repalce spin and sweep.. something a lil more interesting. I mean pikeman is hooked up on kewl moves.... same with TK.. why not us


and your right.. it should be a very close fight between any elite brawler masters, not tk's rule the world, caue I don't care how powerboosted your are.. when I come down on your head with a PH trust me your going to feel some serious pain.. and why do the truly unarmed (TKA) get more toughness pts then us?? **edit**!




Zandor Felok | Kauri | UNTouchAbles
- Gills.Spills.Thrills.Life of a Fish -
[[[[ Master Rifleman |||| Master Combat Medic |||| Rebel Colonel ]]]]
I know i've lost my mind! I don't know where? I don't know when?
But I know that I have, because look were I am!!! - Anonymous
RicoUnderwood
Mon Dec 15, 2003 9:55 am
#4

Toughness? We're swordsmen, not monks. You wanna be He-man go TKA, I'm quitting TKA BECAUSE its more about being a pissed off David Banner than Bruce Lee.


I like Swordie, I'd like some things changed cosmetically like a visible sword sheath on the outfitwhen its put up. And maybe some more debuff defense. But we already have twice the toughness of Fencers. We get 48 as a MB/swordie master and I KNOW TKM/MB is 62. The Bladesman/MB in my guild has like... 28.


I think we're good on toughness, I don't wanna be Superman.



Debuff defense, yes, we need more. If a guy dancing around with the handgun is impossible to KD then we should have lead weights on our feet. Or at least a high chance to stand back up. and some dizzy defense. I mean geez, we spin around all day fighting with swords and our Dizzy defense is what?


And the ONLY reason TKA "rules the world" is because few professions of dizzy defense. Fencer and Pistoleer can waste a TKM that doesn't know what he's doing (READ: 90% of TKM's). Why? High dizzy defense. Without the KD2 TKA is no better off than us, in fact they're weaker.





Tobie

Boyscout, Plays with Tinkertoys, and Professional Stray

Bloodfin's Current and Wanderhome's original Magic Kool-aid boy

Hoonge
Mon Dec 15, 2003 10:50 am
#5

TKM is horrible against armored opponents. If my PvP opponent is wearing armor, I knock them down and dizzy them (typical... ) and then switch to the power hammer. If they are unarmored though, its just a lot more time efficient to kd/dizzy then unarmedhit3 a couple times.





Nizro Norea
Getting back to my melee roots...

RicoUnderwood
Mon Dec 15, 2003 10:55 am
#6

KD/dizzy doesn't work well on people that grabbed fencer or pistol debuff defense.



Tobie

Boyscout, Plays with Tinkertoys, and Professional Stray

Bloodfin's Current and Wanderhome's original Magic Kool-aid boy

Khalaermol
Mon Dec 15, 2003 11:36 am
#7

Some of the topics people post....



Oh, my reply. If that's your only gripe pertaining to the swordsman profession, and you felt SO strongly about it that you NEEDED to post it here then I have to ask you to never post again. I mean not EVER, for crying out loud, baby jesus is crying right now.



Think about this for a moment, ok?


You came here to complain because a bh can kd an atst and you can't. Digest that for a moment.


Breathe.


Breathe some more.


Now go sit down and shut up.




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Regman
Mon Dec 15, 2003 11:43 am
#8

Wow i guess these boards are still the most acidic. People really go out of their way to make others feel bad.



Sorta sad. I am sorry for the whole community.

charvakas
Tue Dec 16, 2003 5:24 am
#9



Regman wrote:

Wow i guess these boards are still the most acidic. People really go out of their way to make others feel bad.

Sorta sad. I am sorry for the whole community.




not everybody, just the occasional a-hole.

it does seem pretty clear to me that an AT-ST should be pretty well immune to being knocked down. I mean come on, honestly, a TKM is gonna punch an AT-ST in the leg and it falls over? a bountyhunter is gonna shoot the thing with a carbine and it will decide to fall over?

and another thing that's stupid, if an AT-ST DOESE get knocked over, how the heck does it stand up again? that's pretty freakin' retarded right there. it's not a person, it's chickenwalker. you saw them fall over in return of the jedi. they did NOT get back up again.



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I bent my wookiee.
Auction ban list: Juado, Setalle
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Ypiana
Tue Dec 16, 2003 5:42 am
#10

No, a BH cannot KD an ATST. However a BH with carbine charge shot can. This is because charge shot will KD anything in the game if it connects, guaranteed. I was master BH and am master carbineer / swordsman.


KD dizzy in PvP will probably undergo a nerf. The reason is that it strips all other available moves and focuses on the godly KD dizzy. We'll see though.


-- Ypi





I killed my parents... You're next!
/godmode 1
charvakas
Tue Dec 16, 2003 6:12 am
#11



Ypiana wrote:

No, a BH cannot KD an ATST. However a BH with carbine charge shot can. This is because charge shot will KD anything in the game if it connects, guaranteed. I was master BH and am master carbineer / swordsman.

KD dizzy in PvP will probably undergo a nerf. The reason is that it strips all other available moves and focuses on the godly KD dizzy. We'll see though.

-- Ypi




yes, but the point, or the question, is WHY? tell me WHY an energy bolt can KD a 20 ton tank! I guarantee you that a power hammer carries more momentum than a carbine charge shot.



--------------------------------------------------------------------------------------------
I bent my wookiee.
Auction ban list: Juado, Setalle
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