Swordsman Archive

Thread: General Questions

Spikor
Thu Jan 15, 2004 11:05 am
#1

I've been playing for about a month now and currently, I have mastered brawler and a 1/3/4/3 Swordsman. I do have a few questions though:

1. What effect does weapon speed have?

2. I have seen many answers to this one. Does anyone know if counters between carbineer and swordsman stack? If they do, does anyone have a definitive answer as to if and when the developers will "fix" this "exploit."

3. Does Melee Defense and Range Defense cap. I heard that it does at 125. If true, does the 125 cap include bio clothing?

4. What's up with power hammers? I use a curved sword and it works well for me but I see that many people on this board use PH. I find they have a tendancy to miss alot. Isnt it better to hit more frequenly than to hit less often, albiet with more damage.

5. There are 3 stats that state that they effect the cost of special moves (Strength, Quickness, Focus). How exatly does this work? Lets say the HAM cost of special move x is 40/60/40. How does the 3 above stats effect the final cost?

6. I dueled a Commando. How do I stop continious "on fire" damage.
lajak
Thu Jan 15, 2004 2:24 pm
#2

1. alot!!! i fight with a speed-sliced PH and bleed with a dam-sliced PH with the exception on those occations when kinetic dam is more usefull on an opponent.


2. don't know sorry.


3. see 2.


4. when u get master u will have enough accuracy to counter this, and thus get the amazing damage from the PH


5. water!! Jump into a river or a lake, some people have been talking about drinks that puts out the fire, but i don't think that works.



I hope it helps! sorry i couldn't answer 2. & 3.




_____________________________________________________
Deloth Vesteros; retired master grinder, currently master Rifleman and... yea well who knows!
Devion Vesteros; afraid of the dark... thus the flashlight! (the nicest dark jedi you'll ever meet )
Nepo_Bria
Thu Jan 15, 2004 2:33 pm
#3

1. well it determines the rate of speed in which you strike normal blows. The time is longer determined by the higher multiplier in damage the special attack has. If you have 100 or more speed by skill, any weapon in that category will strike at 1/sec (even with the slowest specials!)


2. They do stack as far as I know. There can be made no definitive answer as none has been made by the developers. And it's not sure they will fix it either as it's not an 'exploit' of any kind, they created the gamesystem that way. If it prooves to be way too good, they might change it, though.


3. No idea.


4. Well once you reach higher skill the PH almost never misses and you hit rather often. The damage is so great so I don't see why not to use it now at this level. Am 0414 myself atm. Using a damage sliced PH with damage of 175-601 and speed 5.4.


5. Not sure exactly how this works, all I know is that the higher the str/qui/foc, the lesser HAM cost the specials have.


6. Well the Fire-DOT (Damage Over Time) will stop by itself after a while. It is really nasty though. Keep yourself healed and it will subside after a not too long amount of time, or just die and get DB:ed.




Mojo Rein ~ T3h Godmonkeh.


Page 1 of 1
Previous Next