Swordsman Archive
Thread: Well all done.. was interesting
Won't say it was a whole lot of fun. This class needs some perks. After TKM and Fencer I can say those 2 are pretty well balanced.
Swordsman seems to encroach a little on what I would expect to be pikeman abilities, and yet lacks key heavy sword abilities. DPS seems ok, but accuracy on the powerhammer doesnt make sense. Some realism-happy weapon-designing dev got ahold of heavy sword and pikeman it seems. The classes should not have balance sacrificed for "realistic" play.
Min dmg on the PH should be raised if they want to keep the accuracy penalty on that hammer, and all dmg on hits should be brought in line with fencer dmg mods. melee2hhit2 is only 3.0 while 1hit2 is 3.5.
any hoo hopefully they'll give some luvin to this class. I do pikeman next. /sigh
Gotta love the -56 point, ideal, and maxblank mods on the LVA... and -30ish ones on the VLs... even though Long Vibro axe damage is aroun 360 max or so...
Trust me I'm not looking forward to pike. But it is the last melee class in the grind. I have to say doing all melee with master brawler made it at least 3 times as easy to do.
I am using mind hit 2 and 1 to powergame myself through the starter boxes in pike (did same with fencer bleeds on heavy sword which works better since random hit and hit2 go for health and action more than mind).
Weird thing happned when i got my LVA and PH sliced. Their stats ended up exactly the same (except LVA had 2x as bad of accuracy and worse overall ham costs, and dmg type). But dmg/delay was identical. (dmg slice on lva, and speed slice on hammer).
Luckily as far as accuracy I have a LVA with only -37 accuracy =P (we have a ws who was the first one to master still playing so he has all the best stuff and +25 to all his skills i think so gets extra points to spend).
Unfortunately because of the vendor bugs he stopped stocking so I cant get my vibro lance.