Swordsman Archive
Thread: Needed speedmod to cap?
Volstead on the Rifleman boards put up a formula that reads:
actual speed = weaponspeed [* specialdelay] * ((100 - personalspeedmod) * .01)
Now, if this formula is correct, and my experience with rifle speeds would suggest that it is, that would tell us right off the bat that any personal speed modifier over 99 is meaningless because 100 - 100 would be zero and any thing over 100 would result in negative numbers. That means that anything over 99 would be disregarded.
Now, given the Powerhammer speed of 5.4 andknowing our slowest special has a time delay of 2.5, I can figure out the speed mod I would need to reach the 1 second cap by rearranging the formula and solving for those values. If I do that, I find that for a 5.4 speed weapon, I can fire any special we have at the speed cap with a speed modifier of 93 or greater.
For Master Swordsman of 75, soI need 18 in additional speed mods to reach 93. If I am Master Swordsman/Master Brawler, I have a speed mod of 80, so I need 13 extra to reach 93 to make the cap.
http://rothwellhome.org/SWGWeaponEvaluator.htm
according to this - all you need is 85 with a 5.4 powerhammer.
i have 86.
so with just master swords you need a +10
with masterswords/master brawler you need +5
without those you hit 1.10
unless the math is wrong