Swordsman Archive
Thread: wich fencer branch ?
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bobwalker01
Sun Mar 13, 2005 4:31 pm
#1
acutually i would get line 2 ... footwork
The dodge stuff in nice but doesnt help swords man.... our biggest problem is and always has been posture down and dizzy
i figure if i get dizzy big deal .... if they can't pc or kd me does it really matter?
there are my 2 cents worth
rekoil
Sun Mar 13, 2005 6:41 pm
#2
4000
o questions asked, even if u get KD'd ur melee/range defence is stopping a hell of a lot of damage
o questions asked, even if u get KD'd ur melee/range defence is stopping a hell of a lot of damage
bobwalker01
Sun Mar 13, 2005 8:42 pm
#3
I'm also already caped on all that stuff and that is the problems i have in pvp ... no pve
McRibs
Sun Mar 13, 2005 9:07 pm
#4
But a solid intimidate will stop alot of chance at the other person missing. You'd be happier with greater kd or dizzy defesne then ranged defense or melee defese will.
k1llen
Sun Mar 13, 2005 11:22 pm
#5
I'd say 0400 if you dont have points for either any x400 or 0440. But I have tkm swords and that 0400 fencer line. You will get dizzy but 9 of 10 times you dont fall. And you have a high whatever it is called that gets you up pretty quick 9 of 10 times.
ddd13
Mon Mar 14, 2005 1:09 am
#6
hey all . I'm a master swordsman who would like to take a li'l fencer to help me out a bit . I only have enough sp's to take up one branch . So my question is ... Wich one shall i take ? Branch one ( ranged & mellee defense mods ) or branch three ( + dodge , etc. ) ? Thanx
PhantomDruid
Mon Mar 14, 2005 4:57 pm
#9
im master brawler & master swordsman . I'm also master scout but may be dropping some scout to get more fencer . right now i only have novice fencer
Naruk_The_Wookiee
Mon Mar 14, 2005 5:50 pm
#10
rekoil wrote:
4000
o questions asked, even if u get KD'd ur melee/range defence is stopping a hell of a lot of damage
Sry but thats bs...melee/ranged def. helps maybe while pvping...its accuracy vs. melee/ranged def....after that roll the 2nd def. kicks in....
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