Swordsman Archive
Thread: Total mods for M-Swordsman
CenterOfBeing Efficacy: +105
Combat Equilibrium: +55
Melee Defense: +62
Ranged Defense: +45
Defense vs Blind: +10
Defense vs Posture Change (Down): +30
Defense vs Stun: +15
Defense vs Knockdown: +20
Defense Acuity: 81
Master Fencer (BladeMaster)
CenterOfBeing Efficacy: +115
Combat Equilibrium: +30
Melee Defense: +74
Ranged Defense: +69
Dodge: +105 (this stacks with pistoleers dodge as long as you're holding either a pistol or 1hand weapon)
Defense vs Blind: +40
Defense vs Dizzy: +40
Defense vs Intimidate: +20
Defense vs Posture (Down): +50
Defense vs Knockdown: +50
Pikeman
CenterOfBeing Efficacy: +105
Ranged Defense: +25
Melee Defense: +30
Block: +115 (supposed to stack with Rifleman Block as long as you're holding a rifle or pike.)
Defense vs Blind: +20
Defense vs Dizzy: +40
Defense vs Knockdown: +20
Defense vs Posture (down): +30
Defense vs Stun: +50
not sure if this is correct or not, but
Swordsman:
+110 Counter Attack
+20 Melee Defense
+15 Ranged Defense
+20 Dvs Dizzy
+20 Dvs Intimidate
+50 Dvs Stun
+25 Dvs Knockdown
+10 Dvs Posture Chance
+10 Dvs Blind
The big thing with rifleman and swordsman is that you can do ranged mind, then if the thing comes close you have a heavy hitting weapon for close range. if i wasnt going a full melee template i would go swordsman rifleman.
a rifleman friend and i can team up and kill alot of pretty big things.
Exact mods...
Counterattack +100
D vs. Dizzy +20
D vs. KD +25
D vs. Stun +50
D vs. Blind +10
D vs. Intimidate +20
D vs. Posture Change +10
Melee Defense +20
Ranged Defense +15
Hoonge wrote:
Exact mods...
Counterattack +100
D vs. Dizzy +20
D vs. KD +25
D vs. Stun +50
D vs. Blind +10
D vs. Intimidate +20
D vs. Posture Change +10
Melee Defense +20
Ranged Defense +15
Ugh... those numbers are HORRIBLE. I was planning on going swordsman to compliment rifleman (mind damage), but it looks like i'll be going TKA or fencer instead. Look at the defencive values for them.
Teras Kasi Master:
CenterOfBeing Efficacy: +105
Combat Equilibrium: +55
Melee Defense: +62
Ranged Defense: +45
Defense vs Blind: +10
Defense vs Posture Change (Down): +30
Defense vs Stun: +15
Defense vs Knockdown: +20
Defense Acuity: 81
Master Fencer:
CenterOfBeing Efficacy: +115
Combat Equilibrium: +30
Melee Defense: +74
Ranged Defense: +69
Dodge: +105
Defense vs Blind: +40
Defense vs Dizzy: +40
Defense vs Intimidate: +20
Defense vs Posture (Down): +50
Defense vs Knockdown: +50
Well, nobody ever claimed Swordsman was a defensive powerhouse. ![]()
Fencer has a lot more defense than Swordsman.
TKA has a lot more utility than Swordsman.
Swordsman is a lot more fun than both.
As soon as the Scythe goes live, thats exactly the excuse I need for myself to scrap all the work i've done on my template thus far to go back to swordsman.
Well, I think we knew that Swordsmen weren't supposed to be huge defensive tanks, but geeze! After looking at those numbers I had no idea we were that, well.. with lack of a better work.. crap!
Well, roll on the combat balance