Swordsman Archive

Thread: Has anyone paired Swordsman with Carbineer for the counterattack mods?

Anonymous_Smuggler
Tue Feb 03, 2004 7:07 am
#1

Just curious to see if they stacked or not and any impressions anyone who's gone that route had.



Master Swordsman
Scout 4040
Fencer 0440
TKA 4004
Medic 2000
Erryk
Tue Feb 03, 2004 7:20 am
#2

yes


The only people in pvp that will ever give you trouble are people w/ vicious DOT attacks because even if you counterattack you still take the DOT


If I see a commando--I run like hell


If I see a rifleman--I run like hell


everyone else just fires blanks at me. I let a TK swing at me for about 5mins till I got bored yesterday. If you know your enemy it's insanely powerful. I only wish I could wear armor..../sigh


Be aware though--that this template will most likely be nerfed in the combat rebalance. However I'm sure you still have at least another month to play w/ it.



Erryk - Ranger - Rebel Army Captain
Mastered: Marksman, Scout, Creature Handler, Medic (holo #1), Fencer (holo#2),
Brawler, Smuggler (holo#3), Artisan (holo#4), Entertainer, Image Designer,
Musician, Dancer, Teras Kasi, Swordsman, Carbineer, Pikeman, Rifleman,
Commando, Pistoleer, Squad Leader, Bounty Hunter.

Wookiefreakout234156
Tue Feb 03, 2004 7:26 am
#3

i did this for a while when i was carbineer didn't like it though was nice when no one could hit me when i used my carbine , at the time i was master carbineer with novice swordsman



Vistit IMPHL Mall At -5945 1395-Talus, Hunter's Legion
Erryk
Tue Feb 03, 2004 7:28 am
#4

oooh and once they /intimidate you -- bye bye counterattack


that's probably the biggest reason I don't think this needs a nerfing.





Erryk - Ranger - Rebel Army Captain
Mastered: Marksman, Scout, Creature Handler, Medic (holo #1), Fencer (holo#2),
Brawler, Smuggler (holo#3), Artisan (holo#4), Entertainer, Image Designer,
Musician, Dancer, Teras Kasi, Swordsman, Carbineer, Pikeman, Rifleman,
Commando, Pistoleer, Squad Leader, Bounty Hunter.

Anonymous_Smuggler
Tue Feb 03, 2004 7:31 am
#5

Yeah I just read another thread stating that the counterattack mods will no longer stack. Bummer. With how little I play I'd probably have about 2 days left after grinding through the rest of Swordsman and through the tactics line of Carbineer before the patch hit the live server. Oh well, upwardand onward with my original plan.


Also, with the type of pvp I engage in (group) avoiding combat medics and riflemen isn't really an option. When 20 people show up at your town's faction HQ its take down what you can, because its only a matter of seconds before you'll be incapped bythe other 10 people.



Master Swordsman
Scout 4040
Fencer 0440
TKA 4004
Medic 2000
Equilibruim
Wed Feb 04, 2004 1:58 am
#6

what would YOU guys suggest is better?


Rifleman/Swordsman



Or infiltrator/Swordsman?





Melik / Vigilante-

Melik / Lvl 1 Night Elf Druid / illidan
KardenTyrell
Wed Feb 04, 2004 5:42 am
#7

rifleman/swordsman is an offensive template instead of defensive



- "TK-231 reporting in" -
[|Arresting hawtpants members for a living|]
Braglor
Wed Feb 04, 2004 6:02 am
#8






Equilibruim wrote:

Rifleman/Swordsman



with the new DoT system that build will become obsolete

KardenTyrell
Wed Feb 04, 2004 8:23 am
#9

well I wouldnt think so...since you'de still be dealin mind damage up close or far away...



- "TK-231 reporting in" -
[|Arresting hawtpants members for a living|]
Anonymous_Smuggler
Wed Feb 04, 2004 8:29 am
#10

If you over look the bleed stacking and focus on the mind damage ability then its not. It really comes down to the way you play. For me the type of PvP I engage in most often is group where 20v20 is the norm. I can rely on others in my PA for ranged support while I keep the opposing meleer's at bay and put the rest of my points into Ranger for the burst run efficiency.



Master Swordsman
Scout 4040
Fencer 0440
TKA 4004
Medic 2000
Page 1 of 1
Previous Next