Swordsman Archive

Thread: Swordsman and what? (yes another template question)

Mapai
Mon Apr 12, 2004 3:10 pm
#1

I am starting a new char and am going to grind swordsman for fun, since I have never tried it before, and looks fun. What proffesions or skills would you also do with master swordsman?



Intrepid- Mapai FS Bounty Hunter
Intrepid- Catio Swordsman/Doctor
Eclipse- Mapai Master Smuggler/Pistoleer/TKA
Eclipse- Eihou Master Swordsman/Fencer/Brawler
Intrepid- Ataut Dark Jedi Knight
Loot Vendor 453, -4812 Tal Valor, Naboo
SYNISTER YET NOBLE
JediQuic
Mon Apr 12, 2004 10:45 pm
#2

Cant go wrong with master Brawler And novice Medic.


Other popular picks are Smugler, Doctor, Fencer, pikemen, Riflemen, Carbineer, Cheff, Commando.....and various Mix match Defensive stacked Templates.



.Just pick the thing you want to do in the game Besides Kill stuff with a big hammer, then then do it...if all you want to do is Smash things with a hammer then i suggest master Brawler and some fencer and some piker mainly for defence and variety....Novice medic will be dificult to live without untill you get a realy solid template finished.

Mapai
Tue Apr 13, 2004 7:11 am
#3

I got novice swordsman and 0/0/1/0, and almost enough xp to train to 0/1/1/1. I hear mixed feelings on master brawler, ( i guess because of the Warcy nerf) but I will probably try it, as I am enjoying grinding melee.







Intrepid- Mapai FS Bounty Hunter
Intrepid- Catio Swordsman/Doctor
Eclipse- Mapai Master Smuggler/Pistoleer/TKA
Eclipse- Eihou Master Swordsman/Fencer/Brawler
Intrepid- Ataut Dark Jedi Knight
Loot Vendor 453, -4812 Tal Valor, Naboo
SYNISTER YET NOBLE
Anonymous_Smuggler
Tue Apr 13, 2004 11:17 am
#4

My only reservation about master brawler is the number of "unused" skill points. You can put the same number of points into the tka line and end up with basically the same capabilities;arguably better capabilities actually.


20m KD vs 5m KD


20s Intim/Warcry vs 10s Intim/Warcry + extra mele/ranged defense + some defense acuity, which increases the chance of a couterattack.





Master Swordsman
Scout 4040
Fencer 0440
TKA 4004
Medic 2000
dr_hypnotic
Tue Apr 13, 2004 2:24 pm
#5

I am thinking about this...

Master Brawler
Master Swordsman
(4 0 0 0) TKA
(4 4 0 0) Medic
(4 0 4 0) Scout

This leaves me with 4 points left over (easy to put into medic or scout for no real benifit..)

My thinking here is... With master Med from TKA I can powerboost to get a nice temp buff. I will be able to heal really well with some Stim-Bs... Will be able to run over mountains and harvest meat when it hits 50C-150C per unit... and... With master brawler I hope that Warcry 2 and Intimidate will be more effictive then they are not at master... ???

Thoughts?



A'Kyeskke, your local Jedi hunter.
Mapai
Tue Apr 13, 2004 3:58 pm
#6

Yea, that would be a cool combo, I would probably give up the hunting line for 4/4/0/0 tka for more defense, but can see why you would want to do that the way you are doing.



Intrepid- Mapai FS Bounty Hunter
Intrepid- Catio Swordsman/Doctor
Eclipse- Mapai Master Smuggler/Pistoleer/TKA
Eclipse- Eihou Master Swordsman/Fencer/Brawler
Intrepid- Ataut Dark Jedi Knight
Loot Vendor 453, -4812 Tal Valor, Naboo
SYNISTER YET NOBLE
Sotaudi
Tue Apr 13, 2004 4:36 pm
#7






Anonymous_Smuggler wrote:

My only reservation about master brawler is the number of "unused" skill points. You can put the same number of points into the tka line and end up with basically the same capabilities;arguably better capabilities actually.


20m KD vs 5m KD


20s Intim/Warcry vs 10s Intim/Warcry + extra mele/ranged defense + some defense acuity, which increases the chance of a couterattack.









Your point is valid, but only if the only reasons to do Master Brawlerare Lunge2 and duration boosts to Warcry and Intimidate.


Going Master Bralwer gives you some extra ranged and melee defenses (+5 ranged and +7 melee counting the +2 at Unarmed IV). It alsonot only boosts the time for Warcry and Intimidate, but gives a +20 to each, making them more likely to stick. You also get access to additional weapons, all of which can be used for that 20m KD. And with the 1H andpolearm weapons, you can target the Health and Action pools.You get an additional dizzy attack from 1H, a stun attack from both unarmed and polearms, anda blind attack from unarmed.


So going TK definitely has some benefits that may, indeed, outweigh the benefits of Master Bralwer, but you need to get the whole picture before you decide which is better for you.




Sotaudi Crestlighter
Master Rifleman / Master Combat Medic
"The Physician's Pain Reference"

Former Professions
Master Doctor | Master Swordsman | Master Brawler
Master Scout | Ranger



buglermcd
Thu Apr 15, 2004 10:35 am
#8

if you always are in a group do MHS and MSL then you have a little leftover for a little bit of medic.



~Obi-Sixty-Nine- Kenobe~ MBH
~Offensive Stacker w/ +193 Carbine Acc~

Imperial Military Police - White Cell Squadron
The CSR's most wanted name
www.whitecellsquadron.com
flabajaba2213
Thu Apr 15, 2004 2:01 pm
#9

I am making a support character on TC for when we test out these high level dungeons and such.


I believe my current template for testing (when I finish it) is:


MHS


Master Rifleman


novice medic


2000 Scout





"Don't bother running from a commando, you'll only die tired."

_Bichiru Iwamoto - Imperial Commando_

_Huy Iwamoto - Rebel Smuggler_
Xenth_SWG
Fri Apr 16, 2004 5:51 am
#10

I just dropped master weaponsmith and armorsmith... I'm sick of resource tracking. I've had a jedi for 3 months and I decided to make my main character a fun "hang with friends" type.


So I'm working on my own template based around swordsman, and here's what I have so far...



  • Brawler 4400

  • TKA 4400

  • Swordsman 4444 (master)

  • Medic 4444 (master)

  • Doctor 0000

That leaves me with 27 skill points, which I haven't decided on yet. I'll either use that to go up the melee/ranged defense line in TKA, get some scouting skill boxes, or keep surveying just for resource sales.


I've got friends for buffs otherwise I'd probably do master doc in my template. The reason I'm novice doc though is for state heals. I hate being intimidated or dizzied with a passion.


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