Swordsman Archive
Thread: Swordsman and what? (yes another template question)
Cant go wrong with master Brawler And novice Medic.
Other popular picks are Smugler, Doctor, Fencer, pikemen, Riflemen, Carbineer, Cheff, Commando.....and various Mix match Defensive stacked Templates.
.Just pick the thing you want to do in the game Besides Kill stuff with a big hammer, then then do it...if all you want to do is Smash things with a hammer then i suggest master Brawler and some fencer and some piker mainly for defence and variety....Novice medic will be dificult to live without untill you get a realy solid template finished.
I got novice swordsman and 0/0/1/0, and almost enough xp to train to 0/1/1/1. I hear mixed feelings on master brawler, ( i guess because of the Warcy nerf) but I will probably try it, as I am enjoying grinding melee.
My only reservation about master brawler is the number of "unused" skill points. You can put the same number of points into the tka line and end up with basically the same capabilities;arguably better capabilities actually.
20m KD vs 5m KD
20s Intim/Warcry vs 10s Intim/Warcry + extra mele/ranged defense + some defense acuity, which increases the chance of a couterattack.
Master Brawler
Master Swordsman
(4 0 0 0) TKA
(4 4 0 0) Medic
(4 0 4 0) Scout
This leaves me with 4 points left over (easy to put into medic or scout for no real benifit..)
My thinking here is... With master Med from TKA I can powerboost to get a nice temp buff. I will be able to heal really well with some Stim-Bs... Will be able to run over mountains and harvest meat when it hits 50C-150C per unit... and... With master brawler I hope that Warcry 2 and Intimidate will be more effictive then they are not at master... ???
Thoughts?
Anonymous_Smuggler wrote:
My only reservation about master brawler is the number of "unused" skill points. You can put the same number of points into the tka line and end up with basically the same capabilities;arguably better capabilities actually.
20m KD vs 5m KD
20s Intim/Warcry vs 10s Intim/Warcry + extra mele/ranged defense + some defense acuity, which increases the chance of a couterattack.
Your point is valid, but only if the only reasons to do Master Brawlerare Lunge2 and duration boosts to Warcry and Intimidate.
Going Master Bralwer gives you some extra ranged and melee defenses (+5 ranged and +7 melee counting the +2 at Unarmed IV). It alsonot only boosts the time for Warcry and Intimidate, but gives a +20 to each, making them more likely to stick. You also get access to additional weapons, all of which can be used for that 20m KD. And with the 1H andpolearm weapons, you can target the Health and Action pools.You get an additional dizzy attack from 1H, a stun attack from both unarmed and polearms, anda blind attack from unarmed.
So going TK definitely has some benefits that may, indeed, outweigh the benefits of Master Bralwer, but you need to get the whole picture before you decide which is better for you.
I just dropped master weaponsmith and armorsmith... I'm sick of resource tracking. I've had a jedi for 3 months and I decided to make my main character a fun "hang with friends" type.
So I'm working on my own template based around swordsman, and here's what I have so far...
- Brawler 4400
- TKA 4400
- Swordsman 4444 (master)
- Medic 4444 (master)
- Doctor 0000
That leaves me with 27 skill points, which I haven't decided on yet. I'll either use that to go up the melee/ranged defense line in TKA, get some scouting skill boxes, or keep surveying just for resource sales.
I've got friends for buffs otherwise I'd probably do master doc in my template. The reason I'm novice doc though is for state heals. I hate being intimidated or dizzied with a passion.