Swordsman Archive

Thread: new swordman moves

nudnick
Fri Apr 16, 2004 8:11 pm
#1






RebalMarineHunter wrote:

/Decapitation







I agree on that one, i wanna see some heads roll..... down hills



Ekono Vladix

Rebel Gunfighter Extroidinaire


BJAM
Fri Apr 16, 2004 8:36 pm
#2

Yeah, i'd like to see that too, or how about this one:


/melee2hAreahit4






________

Zilen
iloveyavan4
Sat Apr 17, 2004 12:09 am
#3

here i want people to say moves that should be added.

my own
impale(this attack will cause intense bleeding and increase the chance of wounds greatly)
RebalMarineHunter
Sat Apr 17, 2004 12:20 am
#4

/Decapitation


Now, it may be redundant and unneeded for a melee class to have a deathblow move, but how about a move that kills the oponenet if he is incapped with it. Basically if they are about down, you can do this final move that will effect the guys lowest ham bar by 30pts and insta death blow.


Basically saves the time of having to do the death blow, may be very conveinent in a big fight and would prevent a /forceofwill move by the enemy fighter.





sssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss
Joshua Theo
sssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss
Antarian Ranger League - Co-Founder
Black Rose Industries, Shipwright - South Coronet 159 -5490
Robbjedi
Sat Apr 17, 2004 9:40 am
#5

/melee2hjump

allows the swordsman to take down spaceships below the size of a star destroyer



Dennis/Big Sister/The Empress
Emperor of the GAT
Master of the Spam
Support your local GAT goverment, RUN for elections! or join the army!
saxxtreme
Sat Apr 17, 2004 4:20 pm
#6






O-dog wrote:
wouldn't it be cool if a DB in this game worked like the "fatalities" in Mortal Combat?






Yeah, we should be able to turn into dragons and bite people in half.



AriakanlGhosts of Maldred Mer'kel and Erund HawiflAriakas
{Returned once more to wreak havoc and Noob at random passers-by}




ViceroyErin
Sat Apr 17, 2004 11:02 pm
#7






RebalMarineHunter wrote:

/Decapitation


Now, it may be redundant and unneeded for a melee class to have a deathblow move, but how about a move that kills the oponenet if he is incapped with it. Basically if they are about down, you can do this final move that will effect the guys lowest ham bar by 30pts and insta death blow.


Basically saves the time of having to do the death blow, may be very conveinent in a big fight and would prevent a /forceofwill move by the enemy fighter.








I like



Cordo Font
Libertas, Rori
O-dog
Sun Apr 18, 2004 12:36 am
#8

wouldn't it be cool if a DB in this game worked like the "fatalities" in Mortal Combat?



Oakley
Wookiee
Master Carbineer
Master Swordsman
TKA 2/0/0/0
Novice Medic
kErosion
Sun Apr 18, 2004 1:37 am
#9

How about some Area Taunt or Area Intimidate. *grin*



kErosion Ral'Zek
Runyc
Sun Apr 18, 2004 8:49 pm
#10

/flurry


basically a weak scatter hit, or a strong one with a big timer...



Runyc Z'svas
Retired MCM/MD
The Player's State of the Game
S0ldad0
Mon Apr 19, 2004 7:23 am
#11

/eatOpponentHeart&Revil-in-Victory


Yes?





~Dark Jedi Elder Soldado~
The force is my strength so don't make me slap you upside yo head.
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