Swordsman Archive

Thread: Mind Hit 2 Bleed Questions

pseudonimity
Mon Apr 19, 2004 2:21 pm
#1

Just curious on how the bleed actually works. If you hit with a weapon that hits harder, will the bleed hit for a higher amount each tick, or is the bleed amount a set value every time? I've heard they can stack too, but each hit is less effective than the previous, and that just sounds odd. I think that's all I had to ask, any help is appreciated, thanks.




Mala In-Se - Tarqiunas
(Master Swordsman/Master Brawler)
Ja'Rob - Chilastra
(Novice Bounty Hunter/Novice Pistoleer)

WarFerret
Mon Apr 19, 2004 3:39 pm
#2

As of now bleeds are currently pretty worthless, but nonetheless I'll try to answer you.


When you whack a mob, the damage that hit does will be the damage the bleed ticks for, I'm not sure which number to pay the most attention to though, the floaty one or the one in your combat log, I think the combat log is definitive but I'm probably mistaken.


Bleeds now take into account the resistances of the target, I'm not however sure of how often they tick, but it ain't fast, once every 10-20 seconds I believe, I'm not sure what governs this speed.


Bleeds currently do NOT stack, you used to be able to stack mind hit 1 and 2 and the rifleman mind bleeds if you had 'em - multiple players can stack bleeds on a single target, so two heavy swordsmen could bleed a single critter's mind, but one player can't stack bleeds any more.


I generally don't even bother bleeding any more, I'll just resort to 2handheadhit3 constantly, because it's just not worth the time bleeds take, they used to rock, they're pretty much a waste of a toolbar slot now.



---
Ississ - FarStar - Master Doctor/Master Heavy Swordsman.

"If it looks like a duck, and quacks like a duck, we have at least to consider the possibility that we have a small aquatic bird of the family anatidae on our hands." - Douglas Adams
Suva
Mon Apr 19, 2004 3:41 pm
#3

not to mention you don't get exp for the damage they do anymore



Only my weapon understands me.
Soulburner69
Mon Apr 19, 2004 4:09 pm
#4

as far as i know the bleed attack does initial damage,the initial damage that the bleedattack does takes into account of resists to the damage type of the weapon, and the tick is for 20% of the initial damage so if the initial damage is 1000, the bleed will do 200 damage per tick (about 15 to 20 seconds between each tick). and they do not stack.



Anoreoa Lo'Bachi
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DarkBShadow
Mon Apr 19, 2004 6:20 pm
#5

istill miss my old mind bleeds :/


went from teh best moe we have to a move that has no use any more. in pve and pvp. yet Cm's still have full ticks on there poisions and deases thatwere aroun teh streaght ours used to be.


Well never get our bleeds back will we?



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Soulburner69
Mon Apr 19, 2004 8:34 pm
#6

no, sadly i do not think we will ever get our old bleeds back. i can see why they were nerfed, but they over nerfed them. the way they should have went about them is make it so they were un-stackable, and make it so they were effected by resists and that. that would have left them usefull (and not as powerfull as they were), as opposed to what they are now. another solution to the weak bleeds would be to make it so tick is faster, so instead of 20% of the initial damage ever 20 seconds, make it so it does 20% of the initial damage every 5 seconds, that way they are still weak, but they actually will do some sort of usefull effect.



Anoreoa Lo'Bachi
Master Dancer, Master Entertainer, and Master Musician
Inrepid
*************
Thrass Frassdems
Master Swordsman: Warrior, Master Brawler
Wanderhome
Sotaudi
Tue Apr 20, 2004 2:31 am
#7






Suva wrote:

not to mention you don't get exp for the damage they do anymore







I do not know what they are doing now because I recall them saying with the bleed nerf that bleeds would, at least in part, count towards XP. However, before that, bleed damage never used to count towards XP. It used to be, before bleeds would stop with 1 point of damage left, you could actually hit a critter for a good bleed, get incapped immediately, watch it die right next to you and get no XP whatsoever because no non-bleed damage would occur. After the change to where bleeds would not tick off the last point of damage, this became less of a problem because if that happened, the bleed would not kill the critter. So you could always get back up and hit it one time and kill it, getting full credit for the kill. However, this allowed you to put a bleed on a creature with one weapon type, bleed it down to one point of damage, then shoot it with another weapon type and get full XP for the second weapon. It worked this way because the system totals up the non-bleed damage done, the allocates the total XP based on the percentage of the non-bleed damage done. If your second weapon was the only one that did any non-bleed damage, you would get full XP for that weapon even though the previous weapon really did the most damage, just all bleed damage. The Devs did not like this, so they supposedly changed it to where the bleeds (probably using the damage from the intial hit) count towards XP. At least that is what they were saying before the patch. I cannot verify this because I am maxed out on XP at this point.





Sotaudi Crestlighter
Master Rifleman / Master Combat Medic
"The Physician's Pain Reference"

Former Professions
Master Doctor | Master Swordsman | Master Brawler
Master Scout | Ranger



Sotaudi
Tue Apr 20, 2004 2:46 am
#8






pseudonimity wrote:

Just curious on how the bleed actually works. If you hit with a weapon that hits harder, will the bleed hit for a higher amount each tick, or is the bleed amount a set value every time? I've heard they can stack too, but each hit is less effective than the previous, and that just sounds odd. I think that's all I had to ask, any help is appreciated, thanks.






Here is how bleeds work:


1) The inital hit is assessed the way a Headhit is. That is, the damage done is applied to the mind pool. Armor and resistances can now increas or decrease the hit.


2) Using the inital hit damage, a bleed tick is registered. According to the other posts, this would be 20% of the initial hit.


3) 20 seconds later and ever 20 second thereafter for the duration of the bleed, the bleed will tick of the registered amount of damage.


4) Level 1 bleeds (Mindhit1, Mindshot1, etc) will tick off for 6 bleed tics (6 * 20 sec = 2 minutes). Level 2 bleeds (Mindhit2, Mindshot2, etc.) will tick off for 9 ticks (9 * 20 sec = 3 minutes).


Thus bleeds are not totally useless. After about 3 ticks of the bleed or so, the damage done by the bleed (Mindhit2, that is)plus the damage done by the inital hit will exceed the damage done by Headhit3. The remaining 2 minutes or so (6 ticks) will just add to that damage. So if you expect the fight to last longer than 60 seconds, applying a bleed will be more beneficial than a single HeadHit3.



Sotaudi Crestlighter
Master Rifleman / Master Combat Medic
"The Physician's Pain Reference"

Former Professions
Master Doctor | Master Swordsman | Master Brawler
Master Scout | Ranger



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