Swordsman Archive

Thread: as a master sword -- is there a way to dizzy over and over

Valuthorax
Fri Sep 10, 2004 8:35 am
#1

i thought i read a post on how to do this in pvp but cant find it?


anyone?



Valuthor Rax
Wanderhome
Joesf33
Fri Sep 10, 2004 8:37 am
#2

Hit3 and Area3 have a chance to dizzy. Although its very low. Area3 seems to stick more.



Joesf-WOOK-
Looterous Masterous Tankobigness
Fear the DOME of Dominance!
Tathizar
Fri Sep 10, 2004 8:38 am
#3

ive never gotten hit3 to dizzy to my knowledge, but area3 has a decent chance to dizzy... we obviously have no actual dizzy hit tho.



____________________||[Colonel Cilas Dark Jedi Enforcer]||
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dragonisthedoor
Fri Sep 10, 2004 10:13 am
#4

Hit 3 dizzies for me all the time in pve, lol. Getting someone to flop on the ground as a swordsman relies on both the dizzy to stick and the posture down to stick, and even if they both do they can still keep from falling down dizzy



Drache
Settbacca
Fri Sep 10, 2004 10:20 am
#5

Spam area3 until it dizzies, then if you have master brawler go with lunge2 to kd or posture change. This works well for me in PvP.



Sett'bacca
TacD
Xlot
Fri Sep 10, 2004 10:42 am
#6



Valuthorax wrote:
i thought i read a post on how to do this in pvp but cant find it?
anyone?





As people have said, hit3 and areahit3 both have a chance of dizzy.

In pvp, hit3 is the more useful of the two, as areahit3 also has the annoying posture-down.. so if it doesn't dizzy them on the first swing, then you have to wait 30s before you can posture-down them.

I use hit3 to dizzy, then lunge1 to posture-down (or lunge2 to knockdown if they're not a melee defense stacker).

hit3 does have a horrendous speed modifier, and is only useful as a dizzy-spamming attack (e.g. against jedi) if you're speed-capped.

Geno.
Bad_Bad_Leroy
Fri Sep 10, 2004 10:57 am
#7

I never understood why HeadHit3 didn't have a chance to dizzy.



Creb - Doctor, Swordswookiee (SRA Master of Medicine, Sunrunner)
Get Resource Despawn Alerts in your Email | SWG Medical Resources | Dailybuzz.net
Valuthorax
Fri Sep 10, 2004 11:23 am
#8

isnt it quicker jsut to widdle a players mind down then to try to area attack -- unless of cours it is a or swordsman or other close class?


dont want to wast my tiem trying an atack lol



Valuthor Rax
Wanderhome
Settbacca
Fri Sep 10, 2004 4:32 pm
#9

Spam area3 until it dizzies, then if you have master brawler go with lunge2 to kd or posture change. This works well for me in PvP.



Sett'bacca
TacD
Naruk_The_Wookiee
Sat Sep 11, 2004 12:54 am
#10






Valuthorax wrote:

isnt it quicker jsut to widdle a players mind down then to try to area attack -- unless of cours it is a or swordsman or other close class?


dont want to wast my tiem trying an atack lol






Its allway good to land some stats in pvp...as long as i sticked to pvp i used fencer or tka specials for those....



Mastered Professions so far: * Brawler *TKA * Fencer * Swordsman * Pikeman * Marksman * Rifleman * Scout * Creature Handler * Medic
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