Swordsman Archive
Thread: My new template idea. Any opinions?
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NashDarksabre
Thu Dec 04, 2003 2:04 am
#1
Master Swordsman
0/0/4/0 Carbineer
2/0/0/2 Teras Kasi Artist
Master Brawler
2/0/2/0 Medic
With this, I could power boost, FoW, and get some pretty good melee/ranged defense...I'd get warcry 2, lunge 2, and could switch to 1H if I wanted to dizzy....I could heal myself and use FA....and most importantly, I'd have INSANE counterattack from both carbineer and swordsman, which would be off the HOOK with CoB!
My only debate is to maybe master carbineer instead of brawler.
0/0/4/0 Carbineer
2/0/0/2 Teras Kasi Artist
Master Brawler
2/0/2/0 Medic
With this, I could power boost, FoW, and get some pretty good melee/ranged defense...I'd get warcry 2, lunge 2, and could switch to 1H if I wanted to dizzy....I could heal myself and use FA....and most importantly, I'd have INSANE counterattack from both carbineer and swordsman, which would be off the HOOK with CoB!
My only debate is to maybe master carbineer instead of brawler.
elffzero
Thu Dec 04, 2003 12:25 pm
#2
NashDarksabre wrote:
Master Swordsman
0/0/4/0 Carbineer
2/0/0/2 Teras Kasi Artist
Master Brawler
2/0/2/0 Medic
With this, I could power boost, FoW, and get some pretty good melee/ranged defense...I'd get warcry 2, lunge 2, and could switch to 1H if I wanted to dizzy....I could heal myself and use FA....and most importantly, I'd have INSANE counterattack from both carbineer and swordsman, which would be off the HOOK with CoB!
My only debate is to maybe master carbineer instead of brawler.
Lose the 2 skill boxes you have in the pharmacology line in medic. They won't let you use stim-C's unless you've got some medicine use skill attatchments too. That should let you put more into Teras Kasi. You also have more skillpoints left over =) (unless you meant to say Teras Kasi 4/0/0/4, which I think you did.)
In which case you should change your medic skills to 0/1/3/0. You lose the ability to use first aid in battle, but meditation can stop that bleeding right quick. Also it lets you use well manufactured Stim-C's that had the medicine requirements lowered. and the extra points I put into diagnostics, just to speed things up. My two cents.
NashDarksabre
Fri Dec 05, 2003 1:05 am
#3
Yes, 4/0/0/4 TKA, hehe.
And that is a very good idea, especially with the FA change where it's not so good at low skill.
I've also decided I should stick with master brawler. Not only are the abilities awesome, but you also get +CoB skill, which is better than the +25 counterattack master carbineer gets.
And that is a very good idea, especially with the FA change where it's not so good at low skill.
I've also decided I should stick with master brawler. Not only are the abilities awesome, but you also get +CoB skill, which is better than the +25 counterattack master carbineer gets.
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