Swordsman Archive

Thread: i posted this on my galixy natrious.. but wonder how other brawlers feel

Morebeer
Sat Dec 06, 2003 2:17 pm
#1

first off i wana say that all the rant about CH has got way out of hand.. i once was a master CH.. and i dropped it.. now that its gone i dont really miss it.. but one thing i did knowtice after i dropped it .. is why i had it in the first place..



you can't be most of anything other then master ch and master heavy swords.. thats the main problem i see in this game.. the true diversity of going out and being something is soo limited.. and what i mean is .. i cant be master combat medic and master heavy swordsman or master doctor?? same with any of the brawling skills.. the game kinda force's you to take that route of scout/ch/ranger as a brawler.. there should be some way to balance it for ppl to have more ablity to choose more freedom of skills.. would a master combat medic / heavy swordsman be more powerful then a master ch/swords? i really dought it.. i got the 30k combat xp to get novice combat medic with out ever having to pick up a gun.. i dont like guns.. ive been brawler sence day one.. im kinda upset to find out that im gona be short here and not being able to take both swords/CM =/ i still dont use any guns.. make the brawler tree more accessible to other skills ..



second is mission runs.. day in and day out .. i go mission run.. witch does get tedious sometimes.. but why is it i have to go to dattoine or endor, yavin 4, ect ectto get some hard missions.. solo i could understand..butim on talus.. and with my guild thats our home.. we pay good money to have our homes there and our city..do you know howhard it is daily to get 6 ppl all on the same planet to run missions?? very very time consuming.. we like talus.. and chooseto stay there for missions.. anyways might be 5 or 6 of us.. ok.. so we go run missions.. 2 at a time.. hmm.. 2 hours roll by.. we all owned every mission.. with barly a scratch to our lil souls...


suggestion : 4 ppl join a group to mission run.. insead of 8 missions.. let the mission board see the fact 4 are in mission.. and you can maybe get 1 real hard mission or 2 so so harder missions then the normal 8 lil missions.... once someone takes this mission a waypoint is added to everyones data pad to see there mission as a group.. takin into effect how many are around (pets shouldnt count) the ablilty of a mission should be on the stanterd of the players.. not the toys we get in the game or have an option so that the group may deside if pets can count vs level.. i dunno.. i would rather die trying to defeat hard missionswith my friends and guild mates then running around for 2 hours slaying my targets maybe gettin in 2 hits on the missions we get right now..


suggestion : the missions should have bounus things to do.. forinstance i kill a fat rebel =) and he has some info on him.. whats this ?? A DISK? hmm i decode the disk.. i get onther waypoint in my data.. saying blah blah .. i should go there.. ok so i go .. maybe its 2 clicks out maybe 3.. who knows.. but when i get there.. some kinda cool end dude rebel type is there.. .. maybe some hard creature handler npc with a rancor for me to take out.. or maybe a rebel who has stolen a atst .. all again depending on whos in the party.. same thing goes for rebel missions too..


wishful thinking i suppose.. but any way.. thats gona be the killer of swg.. not the bugs.. not the changes to combat .. the pure raw bordem of doing the same thing over and over again .. peace Rip




Master 2 Handed Sword/Master Medic/Master Doctor





http://www.44point1.com
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