Swordsman Archive

Thread: Melee damage mitigation + two-handed toughness = ??

MonikaTSarn
Sat Dec 06, 2003 7:00 am
#1

Anybody else find it strange that the devs are basically giving us a skill we allready have under a different name ? Its as if they dont know it exists. We're basically upgraded from armor class 1 to ac 2. With armor on we're ac 3, make it composite with resists over 50% and we're ac 4 - unkillable in melee.
They should just balance all melee professions to have the same 60% toughness, then give the ranged professions a similar skill to avoid ranged damage.



Monika, Akinom, Mokina T'Sarn

The Combine, www.the-combine.net
anatanoshi
Sat Dec 06, 2003 7:04 am
#2

Id actually prefer to see it visa versa if they were gonna balance things out.....I want the ranged defenses. I can't even count how many times a rifleman has shot me in the head before i could get to him then stands up laughing and db's me. I want higher ranged defenses soi can run up and smash the little pukes in the head then laugh when they can't use their specials anymore.
UnknownEnigma
Sat Dec 06, 2003 7:05 am
#3

It seems that it would benifit no armour wearers...



Ryllocaaryk
Mathatico
Sat Dec 06, 2003 9:47 am
#4

I believe the devs stated that they were pulling out the damage mitigation along with the new HAM system for the time being. They said that with the new creature re-balancing it made combat too easy for the time being.



"He who knows when he can fight and when he cannot will be victorious." - The Art of War

Mathatico Di'Ladro - Exiled Force - Chilastra
Master Heavy Swordsman / Master Brawler / Novice TKA
Maraxis Di'Ladro - Test Center
GOAL: Master Heavy Swordsman
MonikaTSarn
Sat Dec 06, 2003 10:26 am
#5

No, last news was that mitigation is still in.



Monika, Akinom, Mokina T'Sarn

The Combine, www.the-combine.net
Mathatico
Sat Dec 06, 2003 10:55 am
#6

My mistake, I just checked the dev tracker and saw that TH posted that he was mistaken when he said mitigation was being removed.



"He who knows when he can fight and when he cannot will be victorious." - The Art of War

Mathatico Di'Ladro - Exiled Force - Chilastra
Master Heavy Swordsman / Master Brawler / Novice TKA
Maraxis Di'Ladro - Test Center
GOAL: Master Heavy Swordsman
Toxotes
Sat Dec 06, 2003 3:05 pm
#7

Yeah, that's what I'm thinking.



________________________________________________
Lesko - Smuggler/Commando in training
boodow
Sat Dec 06, 2003 3:21 pm
#8

The way I see this is they are making it useful to have a melee person in the group to tank the mobs that dish out the melee damage. Just like the ranged people can be able to take the blasters better. There will be more incentive for one class to be the "end-all be-all" as TH was basically saying in his post.



Terigo
Master Pistoleer/Smuggler
Commander of the Millennium Nuna
raider7734
Sun Dec 07, 2003 1:18 am
#9






MonikaTSarn wrote:
Anybody else find it strange that the devs are basically giving us a skill we allready have under a different name ? Its as if they dont know it exists. We're basically upgraded from armor class 1 to ac 2. With armor on we're ac 3, make it composite with resists over 50% and we're ac 4 - unkillable in melee.They should just balance all melee professions to have the same 60% toughness, then give the ranged professions a similar skill to avoid ranged damage.





They're making us into really good tanks. The next step will be to nerf everyone's damage so that we have to hang in there and tank for a long time.Or, at least that's where I see things headed.





----------
IGN Kye • vendor wp -1444, -3847 Naboo
"Persistence is synthetic Luck"
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