Swordsman Archive

Thread: What's this bleed nerf?

Jirimar
Tue Feb 24, 2004 4:05 pm
#1



- I support the proper use of common sense when it comes to re-developing games which are nearly two years into their tenure...evidently this sentiment is not shared by those that finance this game.
Jirimar
Tue Feb 24, 2004 4:06 pm
#2

hit enter accidentally



i haven't been on the boards in a few months so i'm a little out of the recent things. what heppened to the bleeds??






- I support the proper use of common sense when it comes to re-developing games which are nearly two years into their tenure...evidently this sentiment is not shared by those that finance this game.
Sotaudi
Tue Feb 24, 2004 4:11 pm
#3

1)An attacking player can have only one Bleed per pool and one Fire DoT. Thus, bleeds can no longer be stacked by an individual.


2)Bleeds now take into account armor and resistances, so bleed damage itself has been greatly reduced.


The problem was that people were able to put bleeds on higher end Mobs, hop on their bikes, and kite until the bleed got them down to one damage, then come back and one shot them. This prevents that, but it also makes bleeds pretty useless.






Sotaudi Crestlighter
Master Rifleman / Master Combat Medic
"The Physician's Pain Reference"

Former Professions
Master Doctor | Master Swordsman | Master Brawler
Master Scout | Ranger



Jirimar
Tue Feb 24, 2004 4:19 pm
#4

Jesus Christ, the one saving grace we had. Could have done something simple like not being able to mount anything while in combat. but that's just me. Thanks to those using that exploit.



- I support the proper use of common sense when it comes to re-developing games which are nearly two years into their tenure...evidently this sentiment is not shared by those that finance this game.
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